web reimplementation of Sigmar's Garden https://bits.ondrovo.com/sigmar/
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sigmar/script.js

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61 KiB

class Svg {
/**
* Build a node from XML
*
* @param {String} code
* @param {String|null} wrapper - wrapper element, by default no wrapper.
* @param {Object|null} wrapperOpts - opts to add to the wrapper
* @returns {Node}
*/
static fromXML(code, wrapper = null, wrapperOpts = null) {
let n = document.createElementNS("http://www.w3.org/2000/svg", wrapper || 'g');
if (wrapperOpts) {
for (let p in wrapperOpts) {
if (wrapperOpts.hasOwnProperty(p)) {
n.setAttribute(p, wrapperOpts[p]);
}
}
}
n.innerHTML = code.trim();
if (wrapper === null) {
return n.childNodes[0];
} else {
return n;
}
}
/**
* Build a node from XML, wrapped in `<g>`
*
* @param {String} code
* @param {Object|null} wrapperOpts - opts to add to the wrapper
* @returns {Node}
*/
static fromXMLg(code, wrapperOpts = null) {
return Svg.fromXML(code, 'g', wrapperOpts);
}
}
/* --------- Shared Constants --------- */
const BOARD_SIZE = 121;
const METAL_SEQ = ['lead', 'tin', 'iron', 'copper', 'silver', 'gold'];
const SYMBOLS_METALS = [
'mercury', 'lead', 'tin', 'iron', 'copper', 'silver', 'gold'
];
const SYMBOLS_ALL = [
'salt', 'air', 'fire', 'water', 'earth', 'mercury', 'lead',
'tin', 'iron', 'copper', 'silver', 'gold', 'mors', 'vitae'
];
/**
* Convert grid coordinates to gameGrid array index
*
* @param {Number} x
* @param {Number} y
* @returns {Number}
*/
function xyToGridIndex(x, y) {
return y * 11 + x
}
/**
* Convert grid index to X, Y
*
* @param {Number} index
* @returns {{x: Number, y: Number}}
*/
function gridIndexToXy(index) {
return {
x: index % 11,
y: Math.floor(index / 11)
};
}
/**
* Get if a coordinate is outside the game board.
*
* @param x
* @param y
* @return {boolean|boolean}
*/
function isXyOutside(x, y) {
return x < 0
|| x > 10
|| y < 0
|| y > 10
|| (y <= 5 && x > 5 + y)
|| (y > 5 && x < y - 5);
}
/**
* Get if a coordinate is on the board border.
*
* @param x
* @param y
* @return {boolean|boolean}
*/
function isXyBorder(x, y) {
return x === 0
|| x === 10
|| y === 0
|| y === 10
|| (y <= 5 && x === 5 + y)
|| (y > 5 && x === y - 5);
}
/**
* Game board
*
* Orb grid coordinates:
* x - grid X coordinate (counted from the left edge of a triangle starting in the top left corner)
* y - grid Y coordinate (row)
*/
class Board {
constructor() {
this.$bg = document.getElementById('boardbg');
this.$orbs = document.getElementById('orbs');
this.$svg = document.getElementById('board');
this.$root = document.getElementById('root');
this.TILE_W = 91;
this.TILE_H = 79;
this.SCREEN_PAD = 20;
// Orb grid
this.grid = [];
this.tiles = [];
this.buttons = {};
for (let i = 0; i < BOARD_SIZE; i++) {
this.grid[i] = null;
this.tiles[i] = null;
}
this.onOrbClick = (index, orb) => {
// placeholder
};
this.onTileClick = (index) => {
// placeholder
};
this.initOrb();
this.initGlyphs();
this.initTile();
this.buildBackground();
this.buildGui();
this.initAutoScaling();
}
/**
* Show all orbs for graphics debugging
*/
testGraphics() {
let o;
this.placeOrb(0, 0, 'salt');
this.placeOrb(1, 0, 'air');
this.placeOrb(2, 0, 'fire');
o = this.placeOrb(3, 0, 'water');
o.node.classList.add('selected');
this.placeOrb(4, 0, 'earth');
this.placeOrb(5, 0, 'mercury');
this.placeOrb(0, 1, 'lead');
this.placeOrb(1, 1, 'tin');
this.placeOrb(2, 1, 'iron');
this.placeOrb(3, 1, 'copper');
this.placeOrb(4, 1, 'silver');
this.placeOrb(5, 1, 'gold');
this.placeOrb(6, 1, 'vitae');
this.placeOrb(0, 2, 'mors');
o = this.placeOrb(1, 2, 'copper');
o.node.classList.add('disabled');
o = this.placeOrb(2, 2, 'copper');
o.node.classList.add('disabled');
this.highlight('copper');
}
/**
* Resize to window and set up window resize event handler.
*/
initAutoScaling() {
this.rescaleTimeout = null;
window.addEventListener('resize', () => {
if (this.rescaleTimeout === null) {
this.rescaleTimeout = setTimeout(() => this.rescaleCanvas(), 60)
}
});
this.rescaleCanvas();
}
/**
* Resize to current window size
*/
rescaleCanvas() {
let w = window.innerWidth;
let h = window.innerHeight;
const pad = this.SCREEN_PAD;
let scaleX = w / (1066 + pad * 2);
let scaleY = h / (926 + pad * 2);
let scale = Math.min(scaleX, scaleY);
this.$root.setAttribute('transform', `translate(${w / 2},${h / 2}) scale(${scale})`);
this.rescaleTimeout = null;
}
/**
* Highlight a symbol. All other highlights are removed.
*
* @param {String|null} symbol - symbol to highlight, null to hide highlights
*/
highlight(symbol = null) {
SYMBOLS_ALL.forEach((s) => {
this.$svg.classList.toggle(`highlight-${symbol}`, symbol === s);
});
}
/**
* Convert grid coordinates to graphic coordinates
*
* @param {Number} x
* @param {Number} y
* @returns {{rx: number, ry: number}}
*/
gridXyToCoord(x, y) {
let rx = this.TILE_W * (-2.5 + x - y * 0.5);
let ry = this.TILE_H * (-5 + y);
return {rx, ry};
}
/**
* Convert GUI coordinates to graphic coordinates
*
* @param {Number} x
* @param {Number} y
* @returns {{rx: number, ry: number}}
*/
guiXyToCoord(x, y) {
let rx = this.TILE_W * (-5.9 + x);
let ry = this.TILE_H * (-5.5 + y);
return {rx, ry};
}
/**
* Remove an orb from the grid at the given coordinates.
*
* @param {Number} x - board X
* @param {Number} y - board Y
*/
removeOrb(x, y) {
const index = xyToGridIndex(x, y);
this.removeOrbByIndex(index)
}
/**
* Count orbs in the game board
*
* @return {number}
*/
countOrbs() {
return this.grid.reduce((acu, x) => acu + (x !== null), 0);
}
/**
* Remove orb by array index
*
* @param {Number} index
* @param {Boolean} errorIfEmpty
*/
removeOrbByIndex(index, errorIfEmpty = false) {
// placeholder orb
if (typeof this.grid[index] === 'string') {
this.grid[index] = null;
return;
}
if (this.grid[index]) {
this.$orbs.removeChild(this.grid[index].node);
this.grid[index] = null;
} else {
if (errorIfEmpty) {
throw new Error(`Position ${index} is already empty.`);
}
}
}
/**
* Place an orb by array index
*
* @param {Number} index
* @param {String} symbol
* @return {{node: Node, symbol: String}}
*/
placeOrbByIndex(index, symbol) {
const {x, y} = gridIndexToXy(index);
return this.placeOrb(x, y, symbol);
}
/**
* Place an orb on the grid
*
* @param {Number} x - board X
* @param {Number} y - board Y
* @param {String} symbol - alchemical symbol name
* @returns {{node : Node, symbol: String}} - orb object
*/
placeOrb(x, y, symbol) {
const {rx, ry} = this.gridXyToCoord(x, y);
const arrayIndex = xyToGridIndex(x, y);
this.removeOrbByIndex(arrayIndex);
let template;
if (SYMBOLS_METALS.includes(symbol)) {
template = this.metallicOrbTpl;
} else {
template = this.orbTpl;
}
let orb = template.cloneNode(true);
orb.classList.add(`symbol-${symbol}`);
orb.setAttribute('transform', `translate(${rx},${ry})`);
orb.querySelector('.orb-fill')
.setAttribute('fill', this.orbColors[symbol]);
orb.appendChild(this.symbolTpls[symbol].cloneNode(true));
this.$orbs.appendChild(orb);
let object = {
node: orb,
symbol
};
orb.addEventListener('click', () => {
this.onOrbClick(arrayIndex, object);
});
this.grid[arrayIndex] = object;
return object;
}
/**
* Build board background
*/
buildBackground() {
// Background hexagon
let polygon = Svg.fromXML(`
<polygon
points="43,-25 0,-50 -43,-25 -43,25 0,50 43,25"
transform="translate(0,0) scale(10.7) rotate(30)"
class="board-bg-hex"
fill="#7e6c56" />
`);
this.$bg.appendChild(polygon);
// -- Tile grid --
// Grid is built in two passes - shadows must be placed first
this.buf0 = [];
this.buf1 = [];
for (let y = 0; y < 6; y++) {
for (let x = 0; x < 6 + y; x++) {
this.placeTile(x, y);
}
}
for (let y = 0; y < 5; y++) {
for (let x = 0; x < 10 - y; x++) {
this.placeTile(x + y + 1, 6 + y);
}
}
this.buf0.forEach((elem) => {
this.$bg.appendChild(elem);
});
// inner fill so the inner tiles don't have to use blur shadow
// The color is precisely the shadow in the middle of the border shadows
// superimposed over the background brown.
let polygon2 = Svg.fromXML(`
<polygon
points="43,-25 0,-50 -43,-25 -43,25 0,50 43,25"
transform="translate(0,0) scale(9.3) rotate(30)"
class="tile-shadow"
fill="#372F26" />
`);
this.$bg.appendChild(polygon2);
this.buf1.forEach((elem) => {
this.$bg.appendChild(elem);
});
delete this.buf0;
delete this.buf1;
}
/**
* Init the orb template
*/
initOrb() {
this.orbTpl = Svg.fromXMLg(`
<g transform="scale(0.75)">
<circle
r="50" cy="5" cx="0"
fill="black"
class="orb-shadow" />
<circle
r="55" cy="0" cx="0"
fill="white"
class="orb-glow"
fill-opacity="0" />
<circle
r="49" cy="0" cx="0"
fill="#9F9F9F"
class="orb-background" />
<circle
r="50" cy="0" cx="0"
fill="red"
class="orb-fill"
fill-opacity="0.80" />
<circle
cx="0" cy="0" r="50"
fill="url(#radGradOrbDark)" />
<ellipse
cx="0" cy="36.5" rx="28" ry="13"
fill="url(#radGradOrbBottom)" />
<ellipse
ry="24" rx="35" cy="-23" cx="0"
fill="url(#radGradOrbTop)" />
</g>
`, {
'class': 'orb',
});
let metallicEffect = Svg.fromXML(`
<g fill-opacity="0.3" transform="translate(-3,0) scale(0.75)">
<path
d="M -43.75,9.2857139 C -30.010378,16.025483 26.753132,-7.8871183 45.535714,11.964285 15.246713,-2.1819387 -29.821429,19.702381 -43.75,9.2857139 Z"
fill="url(#linGradMetallicInlay)" />
<path
d="M -45.357143,-2.8766642 C -31.617521,3.8631045 25.145989,-20.049496 43.928571,-0.19809327 13.63957,-14.344317 -31.428572,7.5400025 -45.357143,-2.8766642 Z"
fill="url(#linGradMetallicInlay)" />
<path
d="m -41.071429,-14.222551 c 13.08012,5.7255132 67.118982,-14.588524 85,2.275477 -28.835129,-12.017384 -71.74,6.5736044 -85,-2.275477 z"
fill="url(#linGradMetallicInlay)" />
<path
d="M -41.785714,21.6174 C -28.925428,27.053125 24.205217,7.7672504 41.785714,23.777708 13.435209,12.368564 -28.748572,30.018599 -41.785714,21.6174 Z"
fill="url(#linGradMetallicInlay)" />
<path
d="m -35.178572,32.540035 c 10.771863,4.131683 55.274455,-10.527466 70,1.642045 -23.746577,-8.672064 -59.08,4.743688 -70,-1.642045 z"
fill="url(#linGradMetallicInlay)" />
<path
d="m -39.107144,-24.427576 c 12.33818,5.58062 63.311813,-14.219337 80.178571,2.217893 -27.199522,-11.713264 -67.670714,6.407248 -80.178571,-2.217893 z"
fill="url(#linGradMetallicInlay)" />
<path
d="m -36.428571,-35.852822 c 10.771863,4.131683 55.274455,-10.527466 70,1.642045 -23.7465774,-8.672064 -59.08,4.743688 -70,-1.642045 z"
fill="url(#linGradMetallicInlay)" />
</g>
`);
this.metallicOrbTpl = this.orbTpl.cloneNode(true);
this.metallicOrbTpl.appendChild(metallicEffect);
}
/**
* Init the tile template
*/
initTile() {
const offsetX = -13.25;
const offsetY = -283.75;
const scale = 3.9;
const scaleShadow = scale + 0.1;
this.tileShadowTpl = Svg.fromXMLg(`
<g transform="scale(${scaleShadow}) translate(${offsetX},${offsetY})" class="tile-shadow">
<path
transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
d="M 28.028064,282.66339 21.029591,294.7851 H 7.0326457 L 0.03417301,282.66339 7.0326457,270.54168 H 21.029591 Z"
fill="#000000"
fill-opacity="0.6"
filter="url('#filterDropshadow')" />
</g>
`);
/*
paths:
back-and-bottom
top-left_right
left
top-right
inner
circle
*/
this.tileTpl = Svg.fromXMLg(`
<g transform="scale(${scale}) translate(${offsetX},${offsetY})">
<path
transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
d="M 28.028064,282.66339 21.029591,294.7851 H 7.0326457 L 0.03417301,282.66339 7.0326457,270.54168 H 21.029591 Z"
fill="#9e9272" />
<path
transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
d="M 28.028064,282.66339 21.029591,294.7851 7.0326457,270.54168 H 21.029591 Z"
fill="#d0c6ab" />
<path
transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
d="M 14.031114,282.66339 H 0.03417301 L 7.0326457,270.54168 Z"
fill="#b4a682" />
<path
transform="matrix(0.81746386,-0.47196298,0.47519507,0.823062,-132.56101,57.743511)"
d="m 28.028064,282.66339 h -13.99695 l 6.998477,-12.12171 z"
fill="#d7d3c1" />
<path
transform="matrix(0.74967562,-0.43282542,0.43578949,0.75480954,-120.47135,76.486841)"
d="m 28.343049,282.66339 -7.155965,12.3945 H 6.8751531 L -0.28081226,282.66339 6.8751531,270.2689 H 21.187084 Z"
fill="#ab9f7e" />
<circle
r="10.155904"
cy="283.77084"
cx="13.229166"
fill="url(#radGradSlotBg)" />
</g>
`, {class: 'tile'});
}
/**
* Add a board tile to the image.
*
* @param x
* @param y
*/
placeTile(x, y) {
const {rx, ry} = this.gridXyToCoord(x, y);
/*
// Debug circle
this.$svg.appendChild(Svg.makeNode('circle', {
r: this.TILE_W/2,
cy: ry, cx: rx,
fill: 'none',
stroke: 'black',
'stroke-width': 2,
}));
*/
if (isXyBorder(x, y)) {
let polygon_shadow = this.tileShadowTpl.cloneNode(true);
polygon_shadow.setAttribute('transform', `translate(${rx},${ry}),scale(1.1)`);
this.buf0.push(polygon_shadow);
}
const index = xyToGridIndex(x, y);
let tile = this.tileTpl.cloneNode(true);
tile.setAttribute('transform', `translate(${rx},${ry})`);
this.buf1.push(tile);
tile.addEventListener('click', () => {
this.onTileClick(index);
});
this.tiles[index] = tile;
}
/**
* Init the orb glyph templates
*/
initGlyphs() {
let symbolPaths = {
salt: 'm 13.229166,291.52894 c -3.193365,0.056 -6.2293596,-2.11498 -7.2925669,-5.11388 -1.1013996,-2.92841 -0.2242509,-6.48596 2.1908174,-8.50166 2.5380605,-2.28864 6.6278455,-2.54558 9.4211355,-0.56925 2.346844,1.54401 3.721353,4.41788 3.400731,7.21296 -0.300944,3.62792 -3.485132,6.74361 -7.122041,6.95045 -0.19901,0.0144 -0.398548,0.0214 -0.598076,0.0214 z m -6.1435917,-8.51297 c 4.0957287,0 8.1914567,0 12.2871847,0 -0.315436,-3.07409 -3.239662,-5.6097 -6.336645,-5.4279 -2.970056,0.0389 -5.6195586,2.4852 -5.9505397,5.4279 z m 6.1435917,6.94037 c 2.96606,0.0757 5.716029,-2.30671 6.114844,-5.23796 0.09389,-0.3732 -0.542301,-0.11772 -0.794471,-0.19272 -3.821322,0 -7.642643,0 -11.4639647,0 0.352809,3.02068 3.0769237,5.49713 6.1435917,5.43068 z',
air: 'm 5.1145913,291.51845 c 2.7048586,-5.16509 5.4097167,-10.33018 8.1145757,-15.49527 2.704858,5.16509 5.409717,10.33018 8.114575,15.49527 -5.409717,0 -10.819434,0 -16.2291507,0 z m 6.0387527,-7.84199 c 1.383881,0 2.767763,0 4.151644,0 -0.69194,-1.35592 -1.383881,-2.71185 -2.075821,-4.06777 -0.691941,1.35592 -1.383882,2.71185 -2.075823,4.06777 z m -3.1661517,6.18553 c 3.4946497,0 6.9892987,0 10.4839477,0 -0.789791,-1.54463 -1.579581,-3.08927 -2.369372,-4.6339 -1.915068,0 -3.830136,0 -5.745204,0 -0.7897906,1.54463 -1.5795811,3.08927 -2.3693717,4.6339 z',
fire: 'm 5.1145923,291.51845 c 2.7048582,-5.16509 5.4097167,-10.33018 8.1145747,-15.49527 2.704858,5.16509 5.409716,10.33018 8.114574,15.49527 -5.409716,0 -10.819432,0 -16.2291487,0 z m 2.872601,-1.65646 c 3.4946487,0 6.9892977,0 10.4839467,0 -1.747324,-3.41777 -3.494649,-6.83553 -5.241973,-10.2533 -1.747325,3.41777 -3.4946491,6.83553 -5.2419737,10.2533 z',
water: 'm 13.229169,291.51845 c -2.704859,-5.16509 -5.409717,-10.33018 -8.1145755,-15.49527 5.4097155,0 10.8194315,0 16.2291465,0 -2.704857,5.16509 -5.409714,10.33018 -8.114571,15.49527 z m 0,-3.58551 c 1.747323,-3.41777 3.494647,-6.83553 5.24197,-10.2533 -3.494648,0 -6.989296,0 -10.4839445,0 1.7473248,3.41777 3.4946495,6.83553 5.2419745,10.2533 z',
earth: 'm 13.229167,291.51845 c -2.704858,-5.16509 -5.409717,-10.33018 -8.1145755,-15.49527 5.4097165,0 10.8194335,0 16.2291505,0 -2.704858,5.16509 -5.409717,10.33018 -8.114575,15.49527 z m -2.872601,-9.2049 c 1.915068,0 3.830135,0 5.745203,0 0.789791,-1.54464 1.579581,-3.08927 2.369372,-4.63391 -3.494649,0 -6.989298,0 -10.4839475,0 0.7897908,1.54464 1.5795817,3.08927 2.3693725,4.63391 z m 2.872601,5.61939 c 0.691941,-1.35592 1.383881,-2.71185 2.075822,-4.06777 -1.383881,0 -2.767762,0 -4.151643,0 0.69194,1.35592 1.383881,2.71185 2.075821,4.06777 z',
mercury: 'm 15.732407,279.01472 c 1.457188,0.91755 2.327793,2.6639 2.118676,4.38195 -0.130888,2.01739 -1.899178,3.73377 -3.900128,3.89053 0,0.71327 0,1.42654 0,2.13981 0.737153,-0.007 1.474306,-0.0132 2.211459,-0.0198 0,0.34126 0,0.68253 0,1.02379 -0.750804,0.003 -1.501607,0.007 -2.252411,0.01 0.0034,0.68938 0.0068,1.37875 0.01024,2.06813 -0.440244,0 -0.880489,0 -1.320733,0 -0.0034,-0.69279 -0.0068,-1.38558 -0.01024,-2.07837 -0.689374,0 -1.378747,0 -2.068121,0 0,-0.33444 0,-0.66888 0,-1.00332 0.689374,0 1.378747,0 2.068121,0 -0.0068,-0.71327 -0.01365,-1.42654 -0.02047,-2.13981 -2.15006,-0.13324 -4.015907,-2.07311 -3.9813417,-4.24183 -0.084702,-1.60894 0.7922593,-3.17204 2.1384617,-4.03065 -1.3321084,-0.8479 -2.2089181,-2.39019 -2.1397915,-3.98265 0.4846095,0 0.969219,0 1.4538285,0 -0.129447,1.801 1.552959,3.41833 3.338775,3.2762 1.681768,-0.0229 3.155505,-1.58904 3.039642,-3.2762 0.48461,0 0.969221,0 1.453831,0 0.06599,1.601 -0.803406,3.12723 -2.139798,3.98222 z m -2.303602,0.71667 c -1.758778,-0.16425 -3.4619579,1.37986 -3.388854,3.16361 -0.083477,1.71263 1.535734,3.14586 3.204567,3.07148 1.719365,0.0703 3.342464,-1.48587 3.170211,-3.23621 -0.02747,-1.57245 -1.423299,-2.948 -2.985924,-2.99888 z',
lead: 'm 9.5126894,279.50182 c -0.3617507,0 -0.7235013,0 -1.085252,0 0,-0.51532 0,-1.03065 0,-1.54597 0.3617507,0 0.7235013,0 1.085252,0 0,-0.6143 0,-1.2286 0,-1.8429 0.5187366,0 1.0374736,0 1.5562106,0 0,0.6143 0,1.2286 0,1.8429 0.607468,0 1.214936,0 1.822404,0 0,0.51532 0,1.03065 0,1.54597 -0.607468,0 -1.214936,0 -1.822404,0 0,1.32073 0,2.64145 0,3.96218 1.537514,-1.62806 4.417116,-1.42308 5.808997,0.28791 1.184192,1.31365 1.566419,3.41483 0.604294,4.96063 -0.519367,0.80942 -0.90468,1.73924 -0.884648,2.71614 -0.515324,0 -1.030647,0 -1.545971,0 -0.04659,-1.19876 0.527295,-2.27553 1.100009,-3.28428 0.92482,-1.59336 -0.125612,-3.92412 -1.965862,-4.19999 -1.635761,-0.31517 -3.124345,1.21479 -3.11374,2.80432 -0.0071,1.55992 -0.0011,3.11998 -0.0031,4.67995 -0.518737,0 -1.037474,0 -1.5562106,0 0,-3.97562 0,-7.95124 0,-11.92686 z',
tin: 'm 11.836769,285.99296 c 1.581694,0.0451 3.054161,-1.39068 2.989562,-2.99956 0.06903,-1.76826 -1.701886,-3.28981 -3.441524,-2.95861 -1.4247698,0.18442 -2.5932003,1.53599 -2.5376015,2.97841 -0.5119117,0 -1.0238233,0 -1.535735,0 -0.085695,-2.3801 2.0195976,-4.57675 4.4081085,-4.55471 2.311495,-0.14461 4.495576,1.78385 4.652567,4.08999 0.127445,1.23443 -0.250024,2.52397 -1.095332,3.44405 0.774693,0 1.549385,0 2.324078,0 0,-3.2933 0,-6.58661 0,-9.87991 0.515324,0 1.030647,0 1.545971,0 0,5.10547 0,10.21093 0,15.3164 -0.515324,0 -1.030647,0 -1.545971,0 0,-1.29684 0,-2.59368 0,-3.89052 -3.429807,0 -6.859614,0 -10.2894215,0 0,-0.51532 0,-1.03065 0,-1.54597 1.5084328,1.4e-4 3.0168655,2.9e-4 4.5252985,4.3e-4 z',
iron: 'm 11.237833,281.77434 c -2.1129725,-0.0765 -4.0685065,1.7834 -4.0429529,3.90895 -0.1246246,1.8905 1.3843212,3.64089 3.2341329,3.92585 1.98814,0.41339 4.242048,-0.80512 4.735939,-2.82798 0.42126,-1.59401 -0.247897,-3.38375 -1.626517,-4.29444 -0.666348,-0.47624 -1.483823,-0.71835 -2.300602,-0.71238 z m 4.218149,8.01654 c -2.219729,2.26802 -6.2673049,2.23092 -8.4717123,-0.0411 -2.1829952,-2.03247 -2.1495359,-5.81571 -0.085686,-7.91896 1.2047257,-1.38003 3.0857918,-2.10369 4.9042713,-1.84319 1.04112,0.0976 2.126139,0.37802 2.915975,1.10076 1.232001,-1.18763 2.464001,-2.37526 3.696002,-3.56289 -1.266128,0 -2.532257,0 -3.798385,0 0.477784,-0.48461 0.955568,-0.96921 1.433352,-1.45382 1.685895,0 3.371789,0 5.057684,0 0,1.67906 0,3.35812 0,5.03718 -0.488023,0.48803 -0.976045,0.97606 -1.464068,1.46409 0,-1.27296 0,-2.54591 0,-3.81887 -1.221761,1.18763 -2.443522,2.37526 -3.665283,3.56289 1.692564,2.15746 1.51732,5.5939 -0.52215,7.47392 z',
copper: 'm 13.229167,276.61943 c -2.112981,-0.0765 -4.0685271,1.78337 -4.04295,3.90894 -0.1277359,1.92476 1.447325,3.68809 3.331873,3.93182 2.025344,0.379 4.29148,-0.9459 4.680309,-3.02816 0.350755,-1.61444 -0.419466,-3.36035 -1.832442,-4.20966 -0.633357,-0.40672 -1.386458,-0.60708 -2.13679,-0.60294 z m -4.1567215,8.05748 c -2.3050816,-2.02524 -2.2795847,-5.96633 -0.1160579,-8.08364 2.0292494,-2.23826 5.8431584,-2.42533 8.0888084,-0.41068 1.604759,1.29217 2.357262,3.46519 1.988157,5.48009 -0.363367,2.37123 -2.511902,4.28305 -4.882744,4.48852 0,0.90097 0,1.80194 0,2.70291 0.928266,0 1.856531,0 2.784797,0 0,0.42318 0,0.84635 0,1.26953 -0.928266,0 -1.856531,0 -2.784797,0 0,0.87708 0,1.75415 0,2.63123 -0.614294,0 -1.228589,0 -1.842883,0 0,-0.87708 0,-1.75415 0,-2.63123 -0.928266,0 -1.856532,0 -2.7847978,0 0,-0.42318 0,-0.84635 0,-1.26953 0.9282658,0 1.8565318,0 2.7847978,0 0,-0.90438 0,-1.80876 0,-2.71314 -1.207048,-0.10173 -2.3584982,-0.63012 -3.2352805,-1.46406 z',
silver: 'm 9.9755063,275.73179 c -0.6014253,0.18082 -1.8508344,-0.12736 -1.9078968,0.74722 0.1176844,0.4442 0.7067667,0.30018 1.0195284,0.4996 2.4102181,0.84689 4.3760261,3.03219 4.6611691,5.61268 0.329015,2.2322 -0.292857,4.61262 -1.845188,6.27899 -0.950816,1.0625 -2.3118271,1.60982 -3.6314341,2.04088 -0.3010461,0.22955 -0.1186419,0.78 0.2735733,0.75652 2.3443258,0.46012 4.8961488,-0.14011 6.7090618,-1.72152 1.916707,-1.49245 3.236515,-3.83656 3.14282,-6.30499 -0.01445,-1.96756 -0.864897,-3.88727 -2.285751,-5.24448 -1.577433,-1.67996 -3.811286,-2.7316 -6.1358827,-2.6649 z m 2.7602927,2.03153 c 1.072404,0.39734 1.870102,1.27809 2.623097,2.10375 1.308542,1.47534 1.847166,3.59612 1.292761,5.50102 -0.534285,1.8245 -1.854209,3.45004 -3.574828,4.26864 -0.191682,0.0234 0.647922,-0.682 0.817217,-1.00958 1.833102,-2.3961 2.027928,-5.83879 0.732872,-8.5234 -0.452679,-0.90448 -1.108696,-1.7015 -1.891119,-2.34043 z',
gold: 'm 13.219492,275.7189 c -2.986621,0.01 -5.9729442,1.75519 -7.2157492,4.51399 -1.4447671,2.86838 -0.9743467,6.60206 1.2502049,8.94534 1.6486642,1.87365 4.2016723,2.85934 6.6817843,2.61607 3.746213,-0.22926 7.026658,-3.46775 7.307955,-7.20938 0.345627,-3.27431 -1.477563,-6.74322 -4.539965,-8.07025 -1.086444,-0.51129 -2.281439,-0.79866 -3.48423,-0.79577 z m 0,1.55427 c 2.485623,0.002 4.974789,1.48839 5.934079,3.82276 1.125698,2.44571 0.57943,5.58664 -1.449826,7.40023 -2.35696,2.37064 -6.611547,2.37064 -8.9685065,0 -2.1169053,-1.88824 -2.608931,-5.21179 -1.3089579,-7.69696 1.0280707,-2.17935 3.4218714,-3.51551 5.7932114,-3.52603 z m 0.0066,4.19203 c -1.370356,-0.0494 -2.523547,1.30386 -2.277873,2.64791 0.150011,1.3618 1.658854,2.29772 2.951679,1.86852 1.391568,-0.36367 2.080533,-2.14843 1.33192,-3.36846 -0.389128,-0.716 -1.20151,-1.14581 -2.005726,-1.14797 z',
mors: 'm 14.482436,292.72274 -0.358077,-0.35808 v -2.86461 h 2.864614 v -1.79038 h -2.864614 v -3.93885 h 5.371152 l -6.445382,-8.95192 -6.0873063,8.95192 h 5.3711513 v 3.93885 H 9.4693607 v 1.79038 h 2.8646133 v 2.86461 l -0.358076,0.35808 z M 16.27282,282.33852 H 9.8274367 l 3.2226923,-4.65501 z',
vitae: 'm 11.975898,274.8189 0.358077,0.35808 v 2.86461 H 9.4693607 v 1.79038 h 2.8646143 v 3.93885 H 6.9628227 l 6.4453823,8.95192 6.087306,-8.95192 H 14.12436 v -3.93885 h 2.864613 v -1.79038 H 14.12436 v -2.86461 l 0.358076,-0.35808 z m -1.790384,10.38422 h 6.445383 l -3.222692,4.65501 z',
};
this.orbColors = {
salt: '#f2e7b4',
air: '#9ee0ff',
fire: '#ff540b',
water: '#0fdac3',
earth: '#99ff11',
mercury: '#f2e7b4',
lead: '#728686',
tin: '#c5be9b',
iron: '#b59e97',
copper: '#f5a581',
silver: '#cfcac3',
gold: '#ffba50',
mors: '#433c29',
vitae: '#F5A79E',
};
this.symbolTpls = {};
for (let s in symbolPaths) {
if (symbolPaths.hasOwnProperty(s)) {
let path = symbolPaths[s];
this.symbolTpls[s] = Svg.fromXMLg(`
<path
d="${path}"
transform="scale(2) translate(-13,-283.5)"
stroke="black"
stroke-width="2"
stroke-opacity="0.3"
paint-order="stroke"
fill="white"
/>
`);
}
}
}
/**
* Remove all boards on the board
*/
removeAllOrbs() {
Object.keys(this.grid).forEach((n) => {
this.removeOrbByIndex(+n);
})
}
/**
* Get orb by array index
*
* @param {Number} n
* @returns {object} grid object
*/
getOrbByIndex(n) {
return this.grid[n];
}
/**
* Check if a cell is available for selection in-game
* (checking surroundings only). This should work the same regardless
* of whether the cell is occupied or not.
*
* @param n
* @return {boolean}
*/
isAvailable(n) {
return this.getCellInfo(n).freeSequence >= 3;
}
/**
* Get info about a cell surroundings and position
*
* neighbours - number of occupied neighbouring cells
* centerWeight - distance from the board center
* freeSequence - number of contiguous free tiles in the direct neighbourhood
*
* @param n
* @return {{neighbours: number, centerWeight: number, freeSequence: number}}
*/
getCellInfo(n) {
let {x, y} = gridIndexToXy(n);
let freeSpaces = [
isXyOutside(x - 1, y) || !this.grid[n - 1],
isXyOutside(x - 1, y - 1) || !this.grid[n - 12],
isXyOutside(x, y - 1) || !this.grid[n - 11],
isXyOutside(x + 1, y) || !this.grid[n + 1],
isXyOutside(x + 1, y + 1) || !this.grid[n + 12],
isXyOutside(x, y + 1) || !this.grid[n + 11],
];
let nOccupied = 0;
for (let i = 0; i < 6; i++) {
if (!freeSpaces[i]) {
nOccupied++;
}
}
let freeSequence = 0;
let maxFreeSequence = 0;
for (let i = 0; i < 12; i++) {
if (freeSpaces[i % 6]) {
freeSequence++;
if (freeSequence >= 6) {
maxFreeSequence = freeSequence;
break;
}
if (freeSequence > maxFreeSequence) {
maxFreeSequence = freeSequence;
}
} else {
freeSequence = 0;
}
}
let { rx, ry } = this.gridXyToCoord(x, y);
return {
neighbours: nOccupied,
freeSequence: maxFreeSequence,
centerWeight: Math.round(Math.sqrt(Math.pow(rx, 2) + Math.pow(ry, 2))),
};
}
/**
* Build the game GUI (buttons, links)
*/
buildGui() {
const addButton = (x, y, text, classes='') => {
let { rx, ry } = this.guiXyToCoord(x, y);
let button = Svg.fromXML(`<text class="button-text${classes?' '+classes:''}" x="${rx}" y="${ry}">${text}</text>`);
this.$root.appendChild(button);
return button;
};
const y0 = 0.05;
const x0 = 0;
const ysp = 0.75;
const ysp2 = 0.6;
this.buttons.randomize = addButton(x0, y0, 'Randomize');
this.buttons.restart = addButton(x0, y0 + ysp, 'Try Again', 'disabled');
this.buttons.undo = addButton(x0, y0 + ysp*2, 'Undo', 'disabled');
this.buttons.working = addButton(x0, y0 + ysp*3, 'Working…', 'working');
const cfgy0 = 10.5;
this.buttons.optFancy = addButton(x0, cfgy0, 'Effects:', 'config');
this.buttons.optBlockedEffect = addButton(x0, cfgy0+ysp2, 'Dim Blocked:', 'config');
this.buttons.toggleFullscreen = addButton(x0, cfgy0+ysp2*-1.5, 'Fullscreen', 'config');
this.buttons.btnAbout = addButton(x0, cfgy0+ysp2*-2.5, 'Help', 'config');
let youWin = Svg.fromXML(`<text class="you-win" opacity="0" x="0" y="0">Good work!</text>`);
this.$root.appendChild(youWin);
this.youWin = youWin;
}
/**
* Update toggles
*
* @param cfg
*/
updateSettingsGUI(cfg) {
this.buttons.optFancy.textContent = 'Effects: '+(cfg.svgEffects ? 'On' : 'Off');
this.buttons.optBlockedEffect.textContent = 'Dim Blocked: '+(cfg.dimBlocked ? 'On' : 'Off');
}
}
/**
* Random number generator
*
* Uses Mullbery32 from https://stackoverflow.com/a/47593316/2180189
*/
class Rng {
/**
* Construct with a given or random seed
*
* @param {Number|null} seed
*/
constructor(seed = null) {
this.seed = null;
if (seed === null) {
seed = +new Date;
}
this.setSeed(+seed);
}
/**
* Set seed for following rolls
*
* @param {Number} seed
*/
setSeed(seed) {
seed = +seed;
this.seed = seed;
this.state = seed;
}
/**
* Get a pseudo-random number
*
* @returns {Number}
*/
next() {
let t = this.state += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
return ((t ^ t >>> 14) >>> 0) / 4294967296;
}
/**
* Get next int, inclusive
*
* @param {Number} max
* @return {Number}
*/
nextInt(max) {
return Math.floor((max + 1) * this.next());
}
/**
* Shuffle an array.
* The array is shuffled in place.
*
* @return the array
*/
arrayShuffle(a) {
let j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = this.nextInt(i);
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
}
/**
* Choose a random member of an array
*
* @param array
* @return {number}
*/
arrayChoose(array) {
return array[Math.floor(this.next() * array.length)];
}
/**
* Sneak items in the given order into another array
*
* @param array - the modified array
* @param startKeepout - how many leading lements to leave untouched
* @param endKeepout - how many trailing elements to leave untouched
* @param items - items to sneak in
* @return the modified array
*/
arraySneak(array, startKeepout, endKeepout, items) {
let positions = [];
for (let i = 0; i < items.length; i++) {
positions.push(startKeepout + this.nextInt(array.length - startKeepout - endKeepout))
}
positions.sort((a, b) => a - b);
// inject them into the array
items.forEach((pair, i) => {
array.splice(positions[i] + i, 0, pair);
});
return array;
}
}
class SettingsStorage {
constructor() {
// this object is never overwritten, references are stable
this.defaults = {
version: 1,
log: 'info',
retryTemplate: 70,
attemptTemplates: 20,
svgEffects: false,
dimBlocked: true,
logSolution: false,
highlightTemplate: false,
};
this.settings = Object.assign({}, this.defaults);
}
load() {
let saved = localStorage.getItem('sigmar_settings');
if (saved) {
let parsed;
try {
parsed = JSON.parse(saved);
// XXX some validation / version conversion could be done here
delete parsed.version;
Object.assign(this.settings, parsed);
} catch (e) {
console.error("Error loading settings:", e);
}
}
return this.settings;
}
update(update) {
Object.assign(this.settings, update);
return this.settings;
}
save() {
let changed = Object.entries(this.settings).reduce((acu, [k, v]) => {
if (this.defaults[k] !== v) {
acu[k] = v;
}
return acu;
}, {});
localStorage.setItem('sigmar_settings', JSON.stringify(changed));
}
}
class Nav {
/**
* Replace URL in the address bar
* @param new_url
*/
static replaceUrl(new_url) {
history.replaceState(null, null, new_url);
}
/**
* Set URL args (GET).
*
* @param args - arguments to set, or delete (when the value is null)
*/
static setUrlArgs(args) {
let url = new URL(location.href);
let query = new URLSearchParams(url.search);
for (let [k, v] of Object.entries(args)) {
if (v === null) {
query.delete(k);
} else {
query.set(k, v);
}
}
url.search = query.toString();
history.replaceState(null, null, url.href);
}
/**
* Get URL arguments
*
* @return {object}
*/
static getUrlArgs() {
let url = new URL(location.href);
let query = new URLSearchParams(url.search);
let params = {};
for (const [key, value] of query) {
params[key] = value;
}
return params;
}
}
class Game {
/**
* Init the game
*/
constructor() {
this.LOGLEVELS = ['error', 'warn', 'info', 'debug', 'trace'];
this.settingsStore = new SettingsStorage();
this.cfg = this.settingsStore.load();
this.applyLogFilter();
this.get_opts = {
url_seed: true,
template: null,
template_flip: null,
};
let args = Object.assign({
seed: null,
debug: null,
trace: null,
log: null,
pretty: null,
rnd: null,
template: null,
}, Nav.getUrlArgs());
this.board = new Board();
this.rng = new Rng();
// Debug can be toggled via the debug=0/1 GET arg
if (args.debug !== null) {
this.setCfg({ log: (!!+args.debug) ? 'debug' : 'info' });
}
if (args.trace !== null) {
this.setCfg({ log: (!!+args.trace) ? 'trace' : 'debug' });
}
if (args.log !== null) {
this.setCfg({ log: args.log });
}
if (args.rnd !== null) {
this.get_opts.url_seed = !!!+args.rnd;
}
if (args.template !== null) {
let tpl = args.template;
this.get_opts.template = tpl;
this.get_opts.template_flip = false;
if (tpl.endsWith('_flip')) {
this.get_opts.template_flip = true;
this.get_opts.template = tpl.substring(0, tpl.length - '_flip'.length);
}
}
// Toggle GPU intensive effects via the pretty=0/1 GET arg
if (args.pretty !== null) {
this.setCfg({ svgEffects: !!+args.pretty });
}
this.info("Game settings:", this.cfg);
this.layoutTemplates = {
// templates apparently all have 55 items
//'wheel': [0,1,2,3,4,5,11,12,13,14,15,16,17,22,23,24,27,28,29,33,34,36,38,40,41,44,45,48,49,52,53,55,56,57,58,59,60,61,62,63,64,65,67,68,71,72,75,76,79,80,82,84,86,87,91,92,93,96,97,98,103,104,105,106,107,108,109,115,116,117,118,119,120],
'beyblade': [0, 1, 2, 3, 4, 5, 12, 14, 15, 23, 26, 34, 35, 37, 38, 39, 40, 46, 47, 48, 50, 51, 52, 55, 58, 60, 61, 64, 65, 67, 68, 69, 70, 71, 73, 76, 79, 80, 83, 84, 85, 86, 87, 91, 94, 95, 97, 98, 103, 104, 105, 106, 109, 115, 120],
'tulip': [4, 14, 15, 16, 23, 24, 25, 26, 27, 28, 34, 35, 36, 37, 39, 40, 45, 46, 47, 48, 49, 50, 51, 52, 56, 57, 59, 60, 61, 62, 63, 67, 68, 69, 70, 71, 72, 73, 74, 80, 81, 82, 83, 85, 86, 93, 94, 95, 96, 97, 105, 106, 107, 108, 109],
'alien': [3, 4, 14, 15, 16, 22, 25, 26, 27, 28, 34, 35, 36, 37, 38, 39, 40, 41, 45, 46, 48, 49, 51, 56, 57, 58, 59, 60, 61, 62, 67, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 84, 85, 86, 94, 95, 96, 97, 98, 106, 107, 108, 109, 117],
'cube': [1, 5, 12, 13, 14, 15, 16, 17, 23, 27, 29, 33, 34, 35, 36, 37, 38, 40, 44, 48, 49, 51, 52, 55, 56, 57, 58, 59, 60, 61, 62, 64, 68, 70, 71, 72, 73, 75, 76, 80, 82, 84, 86, 92, 94, 96, 97, 103, 104, 105, 106, 108, 118, 119, 120],
'star': [3, 14, 15, 22, 23, 24, 25, 26, 27, 34, 35, 36, 37, 38, 39, 40, 41, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 63, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 85, 86, 93, 94, 95, 96, 97, 98, 105, 106, 117],
'flower': [3, 11, 12, 13, 14, 15, 23, 25, 27, 28, 34, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 53, 57, 58, 59, 60, 61, 62, 64, 68, 70, 71, 72, 73, 74, 75, 79, 80, 81, 82, 83, 84, 86, 92, 95, 96, 97, 98, 104, 105, 106, 107, 116],
'windmill': [4, 11, 12, 13, 14, 15, 16, 23, 24, 25, 27, 28, 34, 37, 39, 40, 45, 46, 47, 48, 49, 50, 52, 53, 56, 57, 59, 60, 61, 63, 64, 67, 68, 70, 71, 72, 73, 74, 75, 80, 81, 83, 86, 92, 93, 95, 96, 97, 104, 105, 106, 107, 108, 109, 116],
'propeller': [1, 2, 3, 4, 13, 14, 15, 16, 22, 25, 28, 34, 36, 37, 38, 39, 40, 41, 45, 46, 47, 48, 50, 56, 58, 60, 61, 62, 67, 68, 70, 71, 73, 74, 75, 76, 79, 80, 81, 82, 83, 84, 86, 87, 91, 92, 95, 97, 98, 103, 106, 107, 108, 109, 117],
'garden': [0, 1, 2, 3, 4, 5, 11, 12, 13, 14, 15, 16, 17, 22, 23, 28, 29, 33, 34, 40, 41, 44, 45, 52, 53, 55, 56, 60, 64, 65, 67, 68, 75, 76, 79, 80, 86, 87, 91, 92, 97, 98, 103, 104, 105, 106, 107, 108, 109, 115, 116, 117, 118, 119, 120],
'windmill2': [1, 12, 13, 14, 15, 16, 17, 23, 24, 26, 27, 28, 34, 35, 36, 37, 38, 40, 44, 45, 47, 50, 51, 52, 56, 57, 58, 60, 62, 63, 64, 68, 69, 70, 73, 75, 76, 80, 82, 83, 84, 85, 86, 92, 93, 94, 96, 97, 103, 104, 105, 106, 107, 108, 119],
'bird': [2, 3, 4, 14, 15, 25, 27, 28, 29, 33, 34, 35, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 51, 57, 58, 59, 60, 61, 62, 67, 68, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 86, 87, 91, 94, 95, 96, 97, 98, 106, 107, 109, 118],
'strider': [1, 2, 3, 4, 11, 12, 13, 14, 15, 24, 25, 26, 36, 37, 38, 47, 48, 49, 50, 53, 58, 59, 60, 61, 62, 63, 64, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 79, 80, 81, 82, 83, 84, 85, 86, 87, 91, 92, 93, 97, 98, 103, 104, 109, 116],
'campfire': [0, 1, 2, 3, 4, 5, 11, 15, 17, 22, 23, 24, 25, 26, 27, 29, 33, 35, 39, 41, 44, 46, 51, 52, 53, 55, 57, 60, 63, 65, 67, 68, 69, 74, 76, 79, 81, 85, 87, 91, 93, 94, 95, 96, 97, 98, 103, 105, 109, 115, 116, 117, 118, 119, 120],
'skillet': [0, 1, 2, 5, 11, 13, 17, 22, 25, 26, 27, 28, 29, 33, 37, 39, 41, 44, 45, 46, 47, 48, 49, 50, 53, 55, 57, 59, 60, 61, 65, 69, 70, 71, 72, 73, 74, 75, 76, 81, 83, 85, 87, 91, 92, 95, 96, 103, 107, 115, 116, 117, 118, 119, 120],
'digger': [2, 3, 4, 5, 16, 17, 22, 27, 28, 29, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 47, 48, 50, 51, 55, 56, 57, 58, 60, 61, 62, 67, 70, 71, 73, 79, 82, 83, 84, 87, 91, 94, 95, 96, 98, 106, 107, 108, 109, 117, 118, 119, 120],
'chestnut': [3, 4, 12, 13, 14, 15, 16, 23, 25, 27, 28, 34, 36, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 56, 57, 58, 59, 60, 61, 62, 64, 67, 68, 71, 72, 74, 75, 79, 80, 81, 82, 83, 84, 86, 92, 95, 96, 97, 98, 104, 105, 106, 107, 108, 109],
'manta': [0, 5, 11, 16, 22, 23, 24, 25, 26, 27, 28, 29, 33, 34, 35, 39, 40, 44, 45, 46, 47, 51, 52, 56, 57, 58, 59, 60, 61, 62, 63, 64, 68, 69, 73, 74, 75, 76, 80, 81, 85, 86, 87, 91, 92, 93, 94, 95, 96, 97, 98, 104, 109, 115, 120],
'pyramids': [3, 4, 14, 15, 16, 23, 25, 26, 28, 34, 35, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 51, 52, 56, 58, 59, 60, 61, 62, 67, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 85, 86, 94, 95, 97, 98, 105, 106, 107, 108, 109],
'bigwheel': [0, 1, 2, 3, 4, 5, 11, 13, 17, 22, 25, 28, 29, 33, 36, 37, 38, 39, 41, 44, 45, 46, 47, 50, 53, 55, 58, 60, 62, 65, 67, 70, 73, 74, 75, 76, 79, 81, 82, 83, 84, 87, 91, 92, 95, 98, 103, 107, 109, 115, 116, 117, 118, 119, 120],
'handshake': [0, 1, 2, 3, 4, 5, 11, 12, 13, 15, 16, 22, 23, 24, 25, 27, 33, 34, 35, 36, 38, 46, 48, 49, 50, 58, 59, 60, 61, 62, 70, 71, 72, 74, 82, 84, 85, 86, 87, 93, 95, 96, 97, 98, 104, 105, 107, 108, 109, 115, 116, 117, 118, 119, 120],
'thinwheel': [0, 1, 2, 3, 4, 5, 11, 12, 16, 17, 22, 24, 27, 29, 33, 36, 38, 41, 44, 48, 49, 53, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 67, 71, 72, 76, 79, 82, 84, 87, 91, 93, 96, 98, 103, 104, 108, 109, 115, 116, 117, 118, 119, 120],
'heavywheel': [12, 13, 14, 15, 16, 23, 24, 25, 27, 28, 34, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 56, 57, 58, 59, 60, 61, 62, 63, 64, 68, 70, 71, 72, 73, 74, 75, 80, 81, 82, 83, 84, 86, 92, 93, 95, 96, 97, 104, 105, 106, 107, 108],
'virus': [2, 3, 13, 14, 15, 22, 24, 26, 27, 34, 35, 36, 37, 38, 39, 40, 41, 46, 47, 48, 49, 50, 51, 57, 58, 59, 60, 61, 62, 63, 68, 69, 70, 71, 72, 73, 75, 79, 80, 82, 83, 84, 85, 86, 87, 91, 92, 93, 94, 95, 96, 97, 98, 106, 117],
'frisbee': [0, 11, 12, 13, 14, 15, 22, 25, 26, 27, 28, 29, 33, 34, 36, 38, 39, 40, 41, 45, 46, 47, 49, 50, 53, 57, 58, 59, 60, 62, 64, 65, 68, 69, 72, 74, 75, 80, 81, 82, 83, 84, 85, 86, 92, 95, 96, 97, 104, 106, 107, 115, 116, 117, 118],
};
this.applySettings();
this.installButtonHandlers();
// this.board.testGraphics();
// window.orb = this.board.getOrbByIndex(0).node;
// return;
// Defer start to give browser time to render the background
setTimeout(() => {
this.newGameWithLoader(args.seed)
}, 50);
}
applyLogFilter() {
let index = this.LOGLEVELS.indexOf(this.cfg.log);
for (let level of this.LOGLEVELS) {
this['logging_' + level] = index >= this.LOGLEVELS.indexOf(level);
}
}
trace(...args) {
if (this.logging_trace) console.debug(...args);
}
debug(...args) {
if (this.logging_debug) console.log(...args);
}
info(...args) {
if (this.logging_info) console.info(...args);
}
warn(...args) {
if (this.logging_warn) console.warn(...args);
}
error(...args) {
if (this.logging_error) console.error(...args);
}
applySettings() {
this.board.$svg.classList.toggle('cfg-no-anim', !this.cfg.svgEffects);
this.board.$svg.classList.toggle('cfg-anim', this.cfg.svgEffects);
this.board.$svg.classList.toggle('cfg-no-blur', !this.cfg.svgEffects);
this.board.$svg.classList.toggle('cfg-blur', this.cfg.svgEffects);
this.board.$svg.classList.toggle('cfg-fade-disabled', this.cfg.dimBlocked);
this.board.$svg.classList.toggle('cfg-no-fade-disabled', !this.cfg.dimBlocked);
this.applyLogFilter();
this.board.updateSettingsGUI(this.cfg);
}
setCfg(update) {
this.settingsStore.update(update);
this.applySettings();
this.settingsStore.save();
}
getCfg(key) {
return this.cfg[key];
}
/**
* Show a selected template, for debug
*
* @param {String} name - template name
* @param {boolean} flip - flip horizontally
*/
showTemplate(name, flip = false) {
this.board.removeAllOrbs();
for (let n of this.getTemplate(name, flip).positions) {
this.board.placeOrbByIndex(n, 'lead');
}
}
/**
* Show a random template, for debug
*/
showRandomTemplate() {
this.board.removeAllOrbs();
for (let n of this.getRandomTemplate().positions) {
this.board.placeOrbByIndex(n, 'lead');
}
}
/**
* Get a template - a sequence of numbers that are allowed as orb positions
*
* @param {String} name
* @param {boolean} flipped
* @returns {{name: String, flipped: Boolean, positions: Number[]}}
*/
getTemplate(name, flipped) {
let positions = this.layoutTemplates[name].slice(0); // this slice takes a copy so the array is not corrupted by later manipulations
if (flipped) {
positions = this.flipTemplate(positions);
}
return {
basename: name,
name: name+(flipped?'_flip':''),
flipped,
positions,
};
}
/**
* Get a random and randomly flipped template
*
* @returns {{name: String, flipped: Boolean, positions: Number[]}}
*/
getRandomTemplate() {
let names = Object.keys(this.layoutTemplates);
let name = names[Math.floor(this.rng.next() * names.length)];
let flipped = this.rng.next() > 0.5;
let tpl = this.getTemplate(name, flipped);
// 60 (center) must be included to place gold
if (!tpl.positions.includes(60)) {
throw Error(`Template "${name}", flip=${+flipped}, lacks 60.`);
}
return tpl;
}
/**
* Flip a template array.
*
* The array is modified in place!
*
* @param {Number[]} tpl
* @returns {Number[]}
*/
flipTemplate(tpl) {
return tpl
.sort((a, b) => a - b)
.map((n) => {
let {x, y} = gridIndexToXy(n);
return xyToGridIndex(5 + y - x, y);
})
.sort((a, b) => a - b);
}
/**
* Print array of all occupied orbs as a layout template
*
* @returns {Number[]}
*/
toTemplate() {
return Object.keys(game.board.grid)
.map((x) => +x)
.sort((a, b) => a - b);
}
/**
* Run a template editor
*
* - click on tiles to toggle orbs
* - call `game.showTemplate('wheel')` to show an existing template on the board
* - call `JSON.stringify(game.toTemplate())` to print the current template array to console
*/
templateBuilder() {
this.board.removeAllOrbs();
this.board.onTileClick = (n) => {
let symbol = 'lead';
this.board.placeOrbByIndex(n, symbol);
};
this.board.onOrbClick = (n, orb) => {
this.board.removeOrbByIndex(n)
};
}
placeOrbs(template) {
let placer = new RecursiveOrbPlacer(this, template);
return placer.place();
}
getPairSymbols(first) {
return {
'salt': ['salt', 'air', 'fire', 'water', 'earth'],
'air': ['salt', 'air'],
'fire': ['salt', 'fire'],
'water': ['salt', 'water'],
'earth': ['salt', 'earth'],
'mercury': [this.nextMetal],
'lead': ['mercury'],
'tin': ['mercury'],
'iron': ['mercury'],
'copper': ['mercury'],
'silver': ['mercury'],
'gold': [],
'mors': ['vitae'],
'vitae': ['mors'],
}[first];
}
advanceMetal() {
if (this.nextMetal === 'gold') throw new Error("No metals to unlock beyond gold.");
this.nextMetal = METAL_SEQ[METAL_SEQ.indexOf(this.nextMetal) + 1];
console.debug(`Next metal unlocked: ${this.nextMetal}`);
}
/**
* Convert the strings in the board array to actual SVG orbs (strings are a placeholder to speed up board solving)
*/
renderPreparedBoard() {
for (let n = 0; n < BOARD_SIZE; n++) {
if (this.board.grid[n] !== null) {
const symbol = this.board.grid[n];
this.board.grid[n] = null;
this.board.placeOrbByIndex(n, symbol);
}
}
}
/**
* Check if a tile is available at play-time (checking unlocked metals)
*
* @param n
* @return {Boolean}
*/
isAvailableAtPlaytime(n) {
let ava = this.board.isAvailable(n);
const sym = this.board.grid[n].symbol;
if (METAL_SEQ.includes(sym)) {
if (sym !== this.nextMetal) {
ava = false;
}
}
return ava;
}
addUndoRecord(orbs) {
this.undoStack.push({
nextMetal: this.nextMetal,
orbs,
})
}
undo() {
if (!this.undoStack.length) {
console.warn("Undo stack is empty.");
return;
}
let item = this.undoStack.pop();
this.nextMetal = item.nextMetal;
for (let entry of item.orbs) {
this.debug(`Undo orb ${entry.symbol} at ${entry.n}`);
this.board.placeOrbByIndex(entry.n, entry.symbol);
}
this.updateGameGui();
}
/**
* Handle orb click
*
* @param n
* @param orb
*/
inGameBoardClick(n, orb) {
let removed = false;
this.debug(`Clicked orb ${n}: ${orb.symbol}`);
if (!this.isAvailableAtPlaytime(n)) {
this.debug(`Orb is blocked`);
return;
}
let wantRefresh = false;
if (orb.symbol === 'gold') {
// gold has no pairing
this.debug(`Removing gold.`);
this.addUndoRecord([{
symbol: orb.symbol,
n,
}]);
this.board.removeOrbByIndex(n);
this.selectedOrb = null;
removed = true;
wantRefresh = true;
} else if (this.selectedOrb === null) {
this.debug(`Select orb`);
// first selection
this.selectedOrb = {n, orb};
orb.node.classList.add('selected');
} else {
if (this.selectedOrb.n === n) {
this.debug(`Unselect orb`);
// orb clicked twice
orb.node.classList.remove('selected');
this.selectedOrb = null;
} else {
this.debug(`Second selection, try to match`);
// second orb in a pair
const otherSymbol = this.selectedOrb.orb.symbol;
if (this.getPairSymbols(orb.symbol).includes(otherSymbol)) {
this.debug(`Match confirmed, removing ${this.selectedOrb.n} (${this.selectedOrb.orb.symbol} + ${n} (${orb.symbol}`);
this.addUndoRecord([
{
symbol: this.selectedOrb.orb.symbol,
n: this.selectedOrb.n,
},
{
symbol: orb.symbol,
n,
}
]);
// compatible pair clicked
this.board.removeOrbByIndex(n);
this.board.removeOrbByIndex(this.selectedOrb.n);
removed = true;
if ([orb.symbol, otherSymbol].includes(this.nextMetal)) {
this.debug("Advance metal transmutation sequence.");
this.advanceMetal();
}
this.selectedOrb = null;
wantRefresh = true;
} else {
this.debug("No match, start new pair selection.");
// Bad selection, select it as the first orb.
this.selectedOrb.orb.node.classList.remove('selected');
this.selectedOrb = {n, orb};
orb.node.classList.add('selected');
}
}
}
if (wantRefresh) {
if (this.board.countOrbs() === 0) {
this.info("Good work!");
if (removed) {
setTimeout(() => {
this.board.youWin.classList.add('show');
}, 500);
}
}
this.updateGameGui();
}
}
/**
* Add event handlers for the menu buttons
*/
installButtonHandlers() {
this.board.buttons.restart.addEventListener('click', () => {
this.info("New Game with the same seed");
while (this.undoStack.length) {
this.undo();
}
});
this.board.buttons.randomize.addEventListener('click', () => {
this.info("New Game with a random seed");
this.newGameWithLoader(+new Date);
});
this.board.buttons.btnAbout.addEventListener('click', () => {
let url = 'https://git.ondrovo.com/MightyPork/sigmar';
this.info(`Opening docs page in new tab: ${url}`);
window.open(url);
});
this.board.buttons.undo.addEventListener('click', () => {
if (this.undoStack.length) {
this.undo();
} else {
this.warn("Nothing to undo.");
}
});
this.board.buttons.optFancy.addEventListener('click', () => {
this.info("Toggle effects");
this.setCfg({
svgEffects: !this.cfg.svgEffects,
})
});
this.board.buttons.optBlockedEffect.addEventListener('click', () => {
this.info("Toggle blocked dim");
this.setCfg({
dimBlocked: !this.cfg.dimBlocked,
})
});
this.board.buttons.toggleFullscreen.addEventListener('click', () => {
this.info("Toggle Fullscreen");
if (document.fullscreenElement) {
document.exitFullscreen();
} else {
this.board.$svg.requestFullscreen();
}
});
}
/**
* Update button hiding attributes, disabled orb effects, etc
*/
updateGameGui() {
let nOrbs = this.board.countOrbs();
this.board.buttons.restart
.classList.toggle('disabled', nOrbs === 55);
this.board.buttons.undo
.classList.toggle('disabled', this.undoStack.length === 0);
// Update orb disabled status
for (let n = 0; n < BOARD_SIZE; n++) {
if (this.board.grid[n]) {
const disabled = !this.isAvailableAtPlaytime(n);
let node = this.board.grid[n].node;
if (node.classList.contains('disabled') !== disabled) {
node.classList.toggle('disabled', disabled);
}
}
}
if (nOrbs !== 0) {
this.board.youWin.classList.remove('show');
}
}
newGameWithLoader(seed) {
this.board.buttons.working.classList.add('show');
setTimeout(() => {
this.newGame(seed);
this.board.buttons.working.classList.remove('show');
}, 20);
}
newGame(seed) {
if (seed !== null) {
this.rng.setSeed(seed);
}
this.info("RNG seed is: " + this.rng.seed);
if (this.get_opts.url_seed) {
// Place seed in the navbar for bookmarking / sharing
Nav.setUrlArgs({
seed: this.rng.seed,
});
}
this.board.onTileClick = (n) => {
this.debug(n, gridIndexToXy(n));
};
this.selectedOrb = null;
this.nextMetal = 'lead';
this.undoStack = [];
let self = this;
this.board.onOrbClick = (n, orb) => self.inGameBoardClick(n, orb);
// retry loop, should not be needed if everything is correct
let suc = false;
let retry_count = 0;
let board_info = null;
for (let n_tpl = 0; n_tpl < this.cfg.attemptTemplates && !suc; n_tpl++) {
this.debug('RNG seed is: ' + this.rng.state);
let template;
if (n_tpl === 0 && this.get_opts.template !== null) {
template = this.getTemplate(this.get_opts.template, this.get_opts.template_flip);
} else {
template = this.getRandomTemplate();
}
this.info(`Selected board layout template "${template.name}"`);
for (let n_solution = 0; n_solution < this.cfg.retryTemplate; n_solution++) {
try {
board_info = this.placeOrbs(template.positions.slice(0)); // clone
board_info.template = template;
suc = true;
break;
} catch (e) {
retry_count++;
this.warn(e.message);
}
}
if (!suc) {
this.warn(`Exhausted all retries for the template "${template.name}", getting a new one`);
}
}
this.renderPreparedBoard();
this.updateGameGui();
if (!suc) {
alert(`Sorry, could not find a valid board setup after ${retry_count} retries.`);
} else {
this.info(`Board set up with ${retry_count} retries.`);
if (this.cfg.logSolution) {
this.info('Reference solution:\n ' + board_info.solution.reduce((s, entry, i) => {
s += `${entry[0]} ${entry[1]}`;
if (i % 2 === 1) {
s += "\n ";
} else {
if (entry[0] !== 'gold') {
s += " + ";
}
}
return s;
}, ''));
}
}
}
}
/**
* Base class for orb placer.
*/
class BaseOrbPlacer {
constructor(game, template) {
this.template = template;
this.rng = game.rng;
this.cfg = game.cfg;
this.game = game;
this.board = game.board;
}
/**
* Place an orb. The position must be inside template and free.
*
* @param n - position
* @param symbol - symbol to place
*/
placeOrb(n, symbol) {
if (!this.templateMap[n]) {
throw Error(`Position ${n} not allowed by template`);
}
if (this.board.grid[n]) {
throw Error(`Position ${n} is occupied by ${this.board.grid[n]}`);
}
this.trace(`Place ${n} <- ${symbol}`);
this.board.grid[n] = symbol;
}
/**
* Remove an orb, if any.
*
* @param n - position
*/
removeOrb(n) {
let old = this.board.grid[n];
this.board.grid[n] = null;
this.trace(`Unplace ${n} (${old})`);
return old;
}
/** Check if a cell is available for selection - 3 free slots */
isAvailable(n) {
return this.board.isAvailable(n);
}
/** Get cell info by number */
getCellInfo(n) {
return this.board.getCellInfo(n);
}
trace(...args) {
this.game.debug(...args);
}
debug(...args) {
this.game.debug(...args);
}
info(...args) {
this.game.info(...args);
}
warn(...args) {
this.game.warn(...args);
}
error(...args) {
this.game.error(...args);
}
/**
* Build a list of orbs in the right order.
* They are always grouped in matching pairs, and metals are always in
* the correct reaction order.
*
* @return {string[]}
*/
buildPlacementList() {
let toPlace = [
['air', 'air'],
['air', 'air'],
['air', 'air'],
['air', 'air'],
['fire', 'fire'],
['fire', 'fire'],
['fire', 'fire'],
['fire', 'fire'],
['water', 'water'],
['water', 'water'],
['water', 'water'],
['water', 'water'],
['earth', 'earth'],
['earth', 'earth'],
['earth', 'earth'],
['earth', 'earth'],
];
let newSaltedPairs = [];
const nsalted = this.rng.nextInt(2);
for (let i = 0; i < nsalted; i++) {
while (true) {
const n = this.rng.nextInt(toPlace.length - 1);
if (toPlace[n][1] !== 'salt') {
this.trace(`Pairing ${toPlace[n][1]} with salt.`);
newSaltedPairs.push([toPlace[n][1], 'salt']);
toPlace[n][1] = 'salt';
break;
}
}
}
toPlace = toPlace.concat(newSaltedPairs);
// if we have some salt pairs left
for (let i = 0; i < 2 - nsalted; i++) {
toPlace.push(['salt', 'salt']);
}
// shuffle the pairs that have random order (i.e. not metals)
this.rng.arrayShuffle(toPlace);
this.rng.arraySneak(toPlace, 3, 0, [
['mors', 'vitae'],
['mors', 'vitae'],
['mors', 'vitae'],
['mors', 'vitae'],
]);
this.rng.arraySneak(toPlace, 4, 0, [
['lead', 'mercury'],
['tin', 'mercury'],
['iron', 'mercury'],
['copper', 'mercury'],
['silver', 'mercury'],
]);
this.debug('Placement order (last first):', toPlace);
return toPlace.reduce((a, c) => {
a.push(c[0]);
a.push(c[1]);
return a;
}, []);
}
/**
* Run the placement logic.
*/
place() {
this.board.removeAllOrbs();
this.solution = [];
let allowedTable = [];
let outsideTemplate = [];
for (let i = 0; i < BOARD_SIZE; i++) {
const allo = this.template.includes(i);
allowedTable.push(allo);
let {x, y} = gridIndexToXy(i);
if (!allo && !isXyOutside(x, y)) {
outsideTemplate.push(i);
}
// Highlight pattern shape
if (this.cfg.highlightTemplate) {
if (this.board.tiles[i]) {
if (allo) {
this.board.tiles[i].setAttribute('opacity', 1)
} else {
this.board.tiles[i].setAttribute('opacity', 0.6)
}
}
}
}
this.templateMap = allowedTable;
this.outsideTemplate = outsideTemplate;
this.placeOrb(60, 'gold');
this.solution.push(['gold', 60]);
let toPlace = this.buildPlacementList();
let rv = this.doPlace(toPlace);
let solution = this.solution;
solution.reverse();
this.info("Found a valid board!");
solution.forEach((a) => {
let p = gridIndexToXy(a[1]);
a[1] = `${p.x}×${p.y}`;
});
this.debug('Solution:', solution);
rv.solution = solution;
return rv;
}
/**
* Perform the orbs placement.
*
* Orb symbols to place are given as an argument.
*
* The layout template is in `this.template`, also `this.templateMap` as an array
* with indices 0-121 containing true/false to indicate template membership.
*
* `this.outsideTemplate` is a list of cell indices that are not in the template.
*
* this.solution is an array to populate with orb placements in the format [n, symbol].
*
* The board is cleared now. When the function ends, the board should contain
* the new layout (as symbol name strings)
*
* After placing each orb, make sure to call `this.solution.push([symbol, index])`;
* in case of backtracking, pop it again.
*
* Return object to return to parent; 'solution' will be added automatically.
*/
doPlace(toPlace) {
throw new Error("Not implemented");
}
}
class RecursiveOrbPlacer extends BaseOrbPlacer {
doPlace(toPlace) {
this.toPlace = toPlace;
this.recDepth = 0;
this.placeOne(0);
return {};
}
placeOne() {
this.recDepth++;
if (this.recDepth > 1000) {
throw new Error("Too many backtracks");
}
let symbol = this.toPlace.pop();
let candidates = [[],[],[],[],[],[],[]];
for (let n of this.template) {
if (!this.board.grid[n]) {
// is free
const cell = this.getCellInfo(n);
if (cell.freeSequence >= 3) {
candidates[cell.neighbours].push(n);
}
}
}
for (let neighs = 6; neighs >= 0; neighs--) {
this.rng.arrayShuffle(candidates[neighs]);
}
for (let i = 6; i >= 0; i--) {
if (candidates[i].length) {
for (let n of candidates[i]) {
this.placeOrb(n, symbol);
// avoid deadlocking
if (this.solution.length % 2 === 0) {
// this is the second orb in a pair (solution starts with gold)
let prevn = this.solution[this.solution.length-1][1];
if (!this.isAvailable(prevn)) {
this.trace("Avoid deadlock (this is the second of a pair)");
this.removeOrb(n);
continue;
}
}
this.solution.push([symbol, n]);
if (this.toPlace.length) {
if (this.placeOne()) {
return true;
} else {
this.trace("Undo and continue");
this.removeOrb(n);
this.solution.pop();
// and continue the iteration
}
} else {
return true;
}
}
}
}
// give it back
this.toPlace.push(symbol);
return false;
}
}
/* Start */
window.game = new Game();