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@ -1140,7 +1140,13 @@ class Game { |
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} |
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} |
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return {neighbours: nOccupied, freeSequence: maxFreeSequence}; |
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let { rx, ry } = this.board.gridXyToCoord(x, y); |
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return { |
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neighbours: nOccupied, |
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freeSequence: maxFreeSequence, |
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centerWeight: Math.round(Math.sqrt(Math.pow(rx, 2) + Math.pow(ry, 2))), |
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}; |
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} |
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placeOrbs(template) { |
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@ -1183,31 +1189,49 @@ class Game { |
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this.board.grid[n] = null; |
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}; |
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const findAvailableIndexWithNeighbours = (count, except = null) => { |
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const findBestCandidate = (except = null) => { |
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let candidates = []; |
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for (let n of template) { |
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if (except && except.includes(n)) continue; |
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if (!this.board.grid[n]) { |
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// is free
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const neigh = this.getNeighbours(n); |
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if (neigh.neighbours === count && neigh.freeSequence >= 3) { |
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candidates.push(n); |
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if (neigh.freeSequence >= 3) { |
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candidates.push({ |
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n, |
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cw: neigh.centerWeight, |
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neighs: neigh.neighbours, |
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}); |
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} |
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} |
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} |
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candidates.sort((a, b) => a.cw - b.cw); |
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if (candidates.length) { |
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return this.arrayChoose(candidates) |
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} else { |
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return false; |
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// return candidates[0].n;
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let top = []; |
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let topw = candidates[0].cw; |
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for(let cand of candidates) { |
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if (cand.cw <= topw + 18) { |
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top.push(cand); |
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} |
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} |
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//the neighbor count is not used for anything anymore, oops
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// console.log('Got a choice of '+top.length+' tiles');
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return this.arrayChoose(top).n; |
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} |
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return false; |
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}; |
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const findAvailableIndex = (except = null) => { |
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for (let i = 6; i >= 0; i--) { |
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const n = findAvailableIndexWithNeighbours(i, except); |
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if (n !== false) return n; |
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} |
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const n = findBestCandidate(except); |
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if (n !== false) return n; |
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// this corrupts the template, but makes the likelihood of quickly finding a valid solution much higher.
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if (template.length !== BOARD_SIZE && this.cfg.allowTemplateAugmenting) { |
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