add new bitmaps, bitmap drawing func (broken)

master
Ondřej Hruška 4 years ago
parent 4e2992f244
commit 6839a46358
Signed by: MightyPork
GPG Key ID: 2C5FD5035250423D
  1. 60
      main/graphics/bitmaps.c
  2. 24
      main/graphics/drawing.c
  3. 5
      main/graphics/drawing.h
  4. 2
      main/scenes/scene_bootanim.c
  5. 8
      main/scenes/scene_manual_menu.c

@ -3,6 +3,60 @@
#include <string.h>
/* 24x24: no_flame */
// ··········██····█·······
// ···········██···██······
// ············██··········
// ············███·····█···
// ·······█····███····█····
// ·····██····█████··█···█·
// ····██···██████··█···█··
// ····█···██████··█···█···
// ···██··██████··█···█····
// ···█··██████··█···█·····
// ···█··█████··█···█······
// ······████··█···█·······
// ·······██··█···█··█··█··
// ··········█···█··██··██·
// ···█·····█···█··████··█·
// ··█·····█···█··█████····
// ··██···█···█··██████····
// ··██··█···█····█████····
// ·····█···█·····█████····
// ····█···█······█·███····
// ···█···█·········██·····
// ··█···█·········██······
// ·····█··██······█·······
// ····█··········█········
static const uint8_t G_NO_FLAME_BYTES[] = { 0x00, 0x00, 0x00, 0x00, 0xc0, 0x60, 0x20, 0x10, 0x80, 0xc0, 0xc1, 0xe3, 0xfe, 0xfc, 0x78, 0x20, 0x83, 0x42, 0x20, 0x10, 0x88, 0x40, 0x20, 0x00, 0x00, 0x00, 0x80, 0x47, 0x01, 0x00, 0x0e, 0x1f, 0x9f, 0x4f, 0x27, 0x13, 0x89, 0x44, 0x22, 0x91, 0xc8, 0xe4, 0xf2, 0xc1, 0x00, 0x30, 0x60, 0x00, 0x00, 0x00, 0x23, 0x13, 0x88, 0x44, 0x22, 0x11, 0x48, 0x44, 0x02, 0x01, 0x00, 0x00, 0x01, 0x8f, 0x67, 0x3f, 0x1f, 0x0f, 0x00, 0x00, 0x00, 0x00 };
/* 24x24: flame */
// ··········██····█·······
// ···········██···██······
// ············██··········
// ············███·········
// ·······█····███·········
// ·····██····█████···█····
// ····██···███████··█·····
// ····█···███████··██·····
// ···██··████████·██······
// ···█··████████··██······
// ···█··████████·███······
// ······████████·████·····
// ·······████·███·███··█··
// ········███·███████··██·
// ···█·····██··███████··█·
// ··█·······██·███████····
// ··██·····███··██████····
// ··█████·████···█████····
// ···█████████···█████····
// ····██████·····█·███····
// ·····███·········██·····
// ······███·······██······
// ········██······█·······
// ···············█········
static const uint8_t G_FLAME_BYTES[] = { 0x00, 0x00, 0x00, 0x00, 0xc0, 0x60, 0x20, 0x10, 0x80, 0xc0, 0xc1, 0xe3, 0xfe, 0xfc, 0xf8, 0x60, 0x03, 0x82, 0xc0, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x47, 0x01, 0x00, 0x0e, 0x1f, 0x3f, 0x7f, 0xff, 0x8f, 0x3f, 0xff, 0xf1, 0xec, 0xff, 0xff, 0xf8, 0xc0, 0x00, 0x30, 0x60, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0e, 0x1e, 0x3e, 0x3c, 0x6e, 0x4f, 0x07, 0x07, 0x00, 0x00, 0x01, 0x8f, 0x67, 0x3f, 0x1f, 0x0f, 0x00, 0x00, 0x00, 0x00 };
/* 84x48: boot_logo */
// ····················································································
// ·····································································████████·······
@ -55,17 +109,19 @@
static const uint8_t G_BOOT_LOGO_BYTES[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x20, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x40, 0xc0, 0xa0, 0xa0, 0x20, 0xa0, 0xa0, 0xe0, 0x60, 0xd0, 0x90, 0xd0, 0xd0, 0xf0, 0xf0, 0xc8, 0xe8, 0xe8, 0xb8, 0xb8, 0x64, 0xd4, 0xb4, 0x94, 0x9c, 0x14, 0x0c, 0x0c, 0x1c, 0x14, 0x34, 0x34, 0x34, 0x12, 0x1a, 0x0a, 0x0a, 0x06, 0x82, 0x82, 0x82, 0x44, 0x44, 0x28, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0xc0, 0x60, 0x60, 0x60, 0x50, 0x30, 0x30, 0x38, 0x3c, 0x3c, 0x2c, 0x2c, 0x3c, 0x2e, 0x2e, 0x3e, 0x3e, 0x37, 0x3d, 0x2b, 0x3f, 0x3d, 0x2f, 0x3f, 0x3f, 0x5f, 0x4d, 0xad, 0x25, 0x16, 0x1d, 0x1f, 0x1e, 0x0a, 0x1b, 0x09, 0x0d, 0x04, 0x02, 0x03, 0x03, 0xc3, 0x43, 0x43, 0x43, 0xa5, 0x63, 0x23, 0x22, 0x21, 0x91, 0xd1, 0x31, 0x11, 0x08, 0x08, 0x28, 0x58, 0x2c, 0x04, 0x34, 0x1c, 0x16, 0x0a, 0x0a, 0x16, 0x0a, 0x05, 0x01, 0x04, 0x0b, 0x0f, 0x3c, 0x10, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x09, 0x10, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x38, 0xe8, 0x08, 0xf4, 0x4c, 0x32, 0x29, 0x10, 0x08, 0x00, 0x10, 0x48, 0x84, 0x02, 0x05, 0x02, 0x05, 0x02, 0x01, 0x00, 0x00, 0x02, 0x05, 0x82, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x60, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x80, 0x87, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x06, 0x08, 0x10, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x8c, 0xb0, 0xc0, 0x80, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x20, 0x11, 0x16, 0x18, 0x30, 0x28, 0x08, 0x08, 0x08, 0x08, 0x04, 0x05, 0x06, 0x04, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0xa1, 0x41, 0xa1, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x20, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x05, 0x06, 0x02, 0x02, 0x02, 0x01, 0x01, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x02, 0x07, 0x02, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x7f, 0x44, 0x44, 0x44, 0x2b, 0x10, 0x00, 0x02, 0xff, 0x19, 0x29, 0x29, 0x49, 0x49, 0xc6, 0x04, 0x0a, 0x09, 0x3f, 0x49, 0x49, 0x49, 0x49, 0x41, 0x21, 0x21, 0x00, 0x50, 0x38, 0x16, 0x11, 0x16, 0x18, 0x70, 0x40, 0x00, 0x21, 0x21, 0x3f, 0x21, 0x21, 0x11, 0x09, 0x06, 0x00, 0x0a, 0x09, 0x7f, 0x05, 0x05, 0x05, 0x05, 0x05, 0x00, 0x00, 0x1e, 0x21, 0x20, 0x20, 0x20, 0x20, 0x0e, 0x11, 0x20, 0x10, 0x09, 0x06, 0x00, 0x00, 0x00, 0x07, 0x18, 0x21, 0x1f, 0x08, 0x10, 0x20, 0x10, 0x0f, 0x00, 0x00, 0x00 };
static const struct BitmapImage bitmaps[] = {
{ .name="no_flame", .width=24, .height=24, .bytes=G_NO_FLAME_BYTES },
{ .name="flame", .width=24, .height=24, .bytes=G_FLAME_BYTES },
{ .name="boot_logo", .width=84, .height=48, .bytes=G_BOOT_LOGO_BYTES },
{}
};
const struct BitmapImage *Bitmap_Get(const char *name) {
const struct BitmapImage *ptr = &bitmaps[0];
const struct BitmapImage *ptr = bitmaps;
while (ptr->name) {
if (0 == strcmp(ptr->name, name)) {
return ptr;
}
ptr++;
}
return NULL;
}

@ -1,6 +1,7 @@
#include "drawing.h"
#include "display_spec.h"
#include "font.h"
#include "bitmaps.h"
extern uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
@ -314,13 +315,32 @@ void LCD_setStrEx(const char *dString, int x, int y, enum Color color, struct Te
// This function will draw an array over the screen. (For now) the
// array must be the same size as the screen, covering the entirety
// of the display.
void LCD_setBitmap(const uint8_t *bitArray)
void LCD_setBitmapFullScreen(const uint8_t *bitArray)
{
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
for (int i = 0; i < sizeof(LCD_displayMap); i++) {
LCD_displayMap[i] = bitArray[i];
}
}
void LCD_setBitmap(const struct BitmapImage *image, int x, int y, bool bg, enum Color color)
{
int byte_count = image->width * (image->height + 7) / 8;
for (int xi = 0; xi < image->width; xi++) {
for (int yi = 0; yi < image->height; yi++) {
int idx = xi + ((yi + 7) / 8) * image->width;
if (idx > byte_count) continue;
bool bit = image->bytes[idx] & (1 << yi);
if (bit) {
LCD_setPixel(x + xi, y + yi, color);
}
else if (bg) {
LCD_setPixel(x + xi, y + yi, !color);
}
}
}
}
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!

@ -11,6 +11,7 @@
#include <stdbool.h>
#include "utf8.h"
#include "bitmaps.h"
enum Color {
WHITE = 0,
@ -34,7 +35,7 @@ void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw);
// thickness ranging from 1 to the radius of the circle.
void LCD_setCircle (int x0, int y0, int radius, enum Color bw, int lineThickness);
void LCD_setBitmap(const uint8_t *bitArray);
void LCD_setBitmapFullScreen(const uint8_t *bitArray);
/*
FONT FUNCTIONS
@ -84,4 +85,6 @@ void LCD_clearDisplay(enum Color bw);
/* Invert colors (hard change in data; does NOT send to display immediately) */
void LCD_invertDisplayData();
void LCD_setBitmap(const struct BitmapImage *image, int x, int y, bool bg, enum Color color);
#endif //LCD_DRAWING_H

@ -24,7 +24,7 @@ static struct SceneEvent onTick(struct BootScene *self, uint32_t millis) {
static void paint(struct BootScene *self)
{
LCD_clearDisplay(0);
LCD_setBitmap(Bitmap_Get("boot_logo")->bytes);
LCD_setBitmapFullScreen(Bitmap_Get("boot_logo")->bytes);
}
struct Scene *NewScene_Boot(void) {

@ -78,12 +78,14 @@ static void paint(struct MenuScene *self)
LCD_setStrEx(buf, XLINE/2, 0, BLACK, (struct TextStyle) {.size = FONT_DOUBLE, .align = ALIGN_CENTER});
LCD_setStrEx("°C", XLINE/2, 17, BLACK, (struct TextStyle) {.align = ALIGN_CENTER}); //.size = FONT_BOLD,
const struct BitmapImage *img;
if (fire_enabled()) {
strcpy(buf, "RUN");
img = Bitmap_Get("flame");
} else {
strcpy(buf, "Off");
img = Bitmap_Get("no_flame");
}
LCD_setStrEx(buf, 0, 30, BLACK, (struct TextStyle) {.size = FONT_BOLD});
LCD_setBitmap(img, XLINE/2-24/2, 26, false, BLACK);
priv->basePaint((struct Scene *) self);
}

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