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commit
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name = "wasi" |
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version = "0.9.0+wasi-snapshot-preview1" |
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source = "registry+https://github.com/rust-lang/crates.io-index" |
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|
@ -0,0 +1,553 @@ |
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use std::default::Default; |
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use std::{fmt, mem}; |
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use std::fmt::{Display, Formatter, Write}; |
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use rand::{Rng, rngs::OsRng}; |
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use std::borrow::Borrow; |
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|
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#[derive(Debug,Clone)] |
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struct Board([Bin; 24]); |
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|
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impl Board { |
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fn can_bear_off(&self, color : Color) -> bool { |
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for i in (HOME_MAX)+1..=BOARD_MAX { |
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match (self.0)[i as usize].as_color() { |
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Some(c) if c == color => { |
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return false; |
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}, |
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_ => { |
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// empty or the other color
|
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} |
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} |
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} |
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true |
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} |
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|
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fn can_place(&self, pos: u8, color : Color) -> bool { |
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if pos > BOARD_MAX { |
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false |
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} else { |
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let c = (self.0)[pos as usize].as_color(); |
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|
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c.is_none() || |
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c.unwrap() == color || |
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(self.0)[pos as usize].as_count() == 1 |
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} |
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} |
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|
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fn can_move_from(&self, pos: u8, color : Color) -> bool { |
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if pos > BOARD_MAX { |
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false |
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} else { |
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let c = (self.0)[pos as usize].as_color(); |
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|
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c.is_some() && |
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c.unwrap() == color |
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} |
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} |
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|
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#[must_use] |
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fn apply_move_mut(&mut self, from : u8, to : u8) -> Option<Color> { |
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let old_color = self.0[to as usize].as_color(); |
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let color = self.0[from as usize].subtract_mut(); |
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self.0[to as usize].add_mut(color); |
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old_color |
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} |
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|
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#[must_use] |
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fn apply_enter_mut(&mut self, pos : u8, color : Color) -> Option<Color> { |
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let old_color = self.0[pos as usize].as_color(); |
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self.0[pos as usize].add_mut(color); |
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old_color |
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} |
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|
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fn apply_bearoff_mut(&mut self, pos : u8) { |
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self.0[pos as usize].subtract_mut(); |
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} |
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} |
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|
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#[derive(Debug,Clone,Copy,PartialEq,Eq)] |
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pub enum Color { |
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Black, |
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White, |
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} |
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|
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impl Color { |
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fn opposite(self) -> Color { |
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match self { |
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Color::Black => Color::White, |
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Color::White => Color::Black, |
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} |
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} |
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} |
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|
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#[derive(Debug,Clone,Copy)] |
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pub enum Bin { |
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Empty, |
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Black(u8), |
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White(u8), |
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} |
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|
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impl Bin { |
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pub fn as_color(self) -> Option<Color> { |
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match self { |
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Bin::Empty => None, |
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Bin::Black(_) => Some(Color::Black), |
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Bin::White(_) => Some(Color::White), |
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} |
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} |
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|
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pub fn as_count(self) -> u8 { |
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match self { |
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Bin::Empty => 0, |
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Bin::Black(n) | Bin::White(n) => n, |
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} |
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} |
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|
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fn add_mut(&mut self, color : Color) { |
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mem::replace(self, match self.borrow() { |
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Bin::Empty => { |
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match color { |
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Color::Black => Bin::Black(1), |
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Color::White => Bin::White(1), |
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} |
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}, |
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Bin::Black(n) => Bin::Black(*n + 1), |
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Bin::White(n) => Bin::White(*n + 1), |
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}); |
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} |
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|
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fn subtract_mut(&mut self) -> Color { |
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match self { |
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Bin::Empty => { |
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panic!("Subtract from empty bin"); |
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}, |
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Bin::Black(n) => { |
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*n -= 1u8; |
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if *n == 0 { |
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mem::replace(self, Bin::Empty); |
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} |
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Color::Black |
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}, |
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Bin::White(n) => { |
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*n -= 1u8; |
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if *n == 0 { |
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mem::replace(self, Bin::Empty); |
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} |
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Color::White |
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}, |
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} |
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} |
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} |
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|
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#[derive(Debug, Clone)] |
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struct Player { |
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born_off : u8, |
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to_place : u8, |
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} |
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|
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#[derive(Debug, Clone)] |
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pub struct State { |
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turn : Color, |
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board: Board, |
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roll: Roll, |
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player : Player, |
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other : Player, |
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} |
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|
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#[derive(Debug,Clone,Copy)] |
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pub enum Move { |
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InBoard { |
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from: u8, |
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to : u8 |
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}, |
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Enter(u8), |
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BearOff(u8) |
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} |
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|
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#[derive(Debug)] |
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pub enum Error { |
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Internal, |
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MalformedMove, |
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NoSourceStone, |
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TargetOccupied, |
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NotBearingOff, |
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NotAllPlaced, |
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NothingToPlace, |
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NoMatchingRoll, |
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NoValidMoves, |
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NotYourTurn, |
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} |
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|
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impl Display for Error { |
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { |
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// TODO
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write!(f, "{:?}", self) |
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} |
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} |
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|
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impl std::error::Error for Error {} |
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|
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#[derive(Debug, Clone)] |
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pub struct Roll { |
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/// The dice as rolled
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dice: (u8, u8), |
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/// Remaining moves based on the dice and steps already performed
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remaining_moves: Vec<u8>, |
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} |
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|
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impl Roll { |
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pub fn new() -> Self { |
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Self::from_dice(( |
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OsRng.gen_range(1, 7), |
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OsRng.gen_range(1, 7) |
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)) |
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} |
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|
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pub fn from_dice(dice: (u8,u8)) -> Self { |
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let remaining_moves; |
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if dice.0 == dice.1 { |
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remaining_moves = vec![dice.0, dice.0, dice.0, dice.0]; |
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} else { |
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remaining_moves = vec![dice.0, dice.1]; |
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} |
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|
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Roll { |
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dice, |
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remaining_moves |
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} |
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} |
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|
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pub fn have_equal(&self, eq : u8) -> bool { |
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self.remaining_moves.iter() |
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.any(|v| *v == eq) |
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} |
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|
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pub fn have_equal_or_greater(&self, mineq : u8) -> bool { |
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self.remaining_moves.iter() |
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.any(|v| *v >= mineq) |
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} |
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|
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pub fn get_equal_or_greater(&self, mineq : u8) -> Option<u8> { |
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self.remaining_moves.iter() |
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.find(|v| *v >= &mineq) |
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.cloned() |
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} |
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|
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fn remove_mut(&mut self, needed : u8) { |
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let nth = self.remaining_moves.iter().position(|v| *v == needed).unwrap(); |
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self.remaining_moves.remove(nth); |
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} |
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|
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/// # Panics
|
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/// if not available
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pub fn remove(&mut self, needed : u8) -> Roll { |
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let mut next = self.clone(); |
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next.remove_mut(needed); |
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next |
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} |
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} |
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|
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// The board is reversed based on the active player's color to make the algorithm unified.
|
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// The movement is always to lower positions, with home at 5-0
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const BOARD_MAX : u8 = 23; |
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const HOME_MAX : u8 = 5; |
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|
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impl State { |
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pub fn start(turn : Option<Color>) -> Self { |
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// The state is laid out for the white player
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let mut state = State { |
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turn: Color::White, |
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board: Board([ |
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// 1 .. 12 (bottom row, right to left)
|
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Bin::Black(2), // white player's home side
|
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Bin::Empty, |
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Bin::Empty, |
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Bin::Empty, |
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Bin::Empty, |
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Bin::White(5), // 5 in 0-based
|
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Bin::Empty, |
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Bin::White(3), |
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Bin::Empty, |
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Bin::Empty, |
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Bin::Empty, |
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Bin::Black(5), |
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// 13 .. 24 (top row, left to right)
|
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Bin::White(5), // 12 in 0-based
|
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Bin::Empty, |
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Bin::Empty, |
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Bin::Empty, |
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Bin::Black(3), |
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Bin::Empty, |
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Bin::Black(5), // 18 in 0-based
|
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Bin::Empty, |
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Bin::Empty, |
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Bin::Empty, |
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Bin::Empty, |
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Bin::White(2), // black player's home side
|
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]), |
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roll: Roll::new(), |
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player: Player { born_off: 0, to_place: 0 }, |
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other: Player { born_off: 0, to_place: 0 } |
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}; |
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|
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if turn.map(|c| c == Color::Black).unwrap_or_else(|| OsRng.gen()) { |
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// flip the board so black starts
|
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state.switch_sides_mut(); |
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} |
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state |
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} |
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|
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pub fn check_move(&self, mv : Move) -> Result<(), Error> { |
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match mv { |
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Move::InBoard{from, to} => { |
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if to > from { |
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// can only go lower
|
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return Err(Error::MalformedMove); |
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} |
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|
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if self.player.to_place != 0 { |
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return Err(Error::NotAllPlaced); |
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} |
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|
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if !self.board.can_move_from(from, self.turn) { |
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return Err(Error::NoSourceStone); |
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} |
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|
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if !self.board.can_place(to, self.turn) { |
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return Err(Error::TargetOccupied); |
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} |
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|
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let needed = from - to; |
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if !self.roll.have_equal(needed) { |
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return Err(Error::NoMatchingRoll); |
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} |
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|
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Ok(()) |
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}, |
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Move::Enter(pos) => { |
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if self.player.to_place == 0 { |
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return Err(Error::NothingToPlace); |
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} |
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|
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if pos > BOARD_MAX { |
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return Err(Error::MalformedMove); |
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} |
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|
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let needed = 24 - pos; |
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|
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if !self.roll.have_equal(needed) { |
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return Err(Error::NoMatchingRoll); |
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} |
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|
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if !self.board.can_place(pos, self.turn) { |
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return Err(Error::TargetOccupied); |
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} |
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|
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Ok(()) |
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}, |
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Move::BearOff(pos) => { |
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if pos > HOME_MAX { |
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return Err(Error::MalformedMove); |
||||
} |
||||
|
||||
if self.player.to_place != 0 { |
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return Err(Error::NotAllPlaced); |
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} |
||||
|
||||
if !self.board.can_bear_off(self.turn) { |
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// still have checkers in higher positions
|
||||
return Err(Error::NotBearingOff); |
||||
} |
||||
|
||||
if !self.roll.have_equal_or_greater(pos + 1) { |
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return Err(Error::NoMatchingRoll); |
||||
// TODO must always bear off the highest possible, if multiple checkers are available
|
||||
} |
||||
|
||||
Ok(()) |
||||
}, |
||||
} |
||||
} |
||||
|
||||
pub fn apply_move(&self, turn : Color, mv : Move) -> Result<Self, Error> { |
||||
if turn != self.turn { |
||||
return Err(Error::NotYourTurn); |
||||
} |
||||
|
||||
self.check_move(mv)?; |
||||
|
||||
print!("{:?} plays move: ", turn); |
||||
|
||||
let mut next = self.clone(); |
||||
|
||||
match mv { |
||||
Move::InBoard { from, to } => { |
||||
println!("In-board {} -> {}", from, to); |
||||
|
||||
let old_color = next.board.apply_move_mut(from, to); |
||||
let needed = from - to; // move is always downward
|
||||
next.roll.remove_mut(needed); |
||||
|
||||
if let Some(c) = old_color { |
||||
if c != self.turn { |
||||
println!("{:?} stone at position {} is hit.", c, to); |
||||
|
||||
// hit opposite color
|
||||
next.other.to_place += 1; |
||||
} |
||||
} |
||||
}, |
||||
Move::Enter(pos) => { |
||||
println!("Enter -> {}", pos); |
||||
|
||||
let old_color = next.board.apply_enter_mut(pos, self.turn); |
||||
let needed = 24 - pos; |
||||
|
||||
next.roll.remove_mut(needed); |
||||
next.player.to_place -= 1; |
||||
|
||||
if let Some(c) = old_color { |
||||
if c != self.turn { |
||||
println!("{:?} stone at position {} is hit.", c, pos); |
||||
// hit opposite color
|
||||
next.other.to_place += 1; |
||||
} |
||||
} |
||||
}, |
||||
Move::BearOff(pos) => { |
||||
println!("Bear off -> {}", pos); |
||||
|
||||
let needed = next.roll.get_equal_or_greater(pos + 1).unwrap(); |
||||
next.roll.remove_mut(needed); |
||||
}, |
||||
} |
||||
|
||||
if next.roll.remaining_moves.is_empty() { |
||||
next.switch_sides_mut(); |
||||
next.roll_mut(); |
||||
|
||||
// TODO check if any moves are possible with this roll, if not, auto-switch again
|
||||
} |
||||
|
||||
Ok(next) |
||||
} |
||||
|
||||
pub fn spoof_roll(&self, roll : Roll) -> Self { |
||||
let mut next = self.clone(); |
||||
next.roll = roll; |
||||
next |
||||
} |
||||
|
||||
fn roll_mut(&mut self) { |
||||
self.roll = Roll::new(); |
||||
} |
||||
|
||||
fn switch_sides_mut(&mut self) { |
||||
self.board.0.reverse(); |
||||
mem::swap(&mut self.player, &mut self.other); |
||||
self.turn = self.turn.opposite(); |
||||
} |
||||
} |
||||
|
||||
impl Display for State { |
||||
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { |
||||
write!(f, "\n# {:?} turn, roll ({},{}), moves to play: [{}]\n", |
||||
self.turn, |
||||
self.roll.dice.0, |
||||
self.roll.dice.1, |
||||
self.roll.remaining_moves.iter().map(ToString::to_string).collect::<Vec<_>>().join(",") |
||||
)?; |
||||
|
||||
write!(f, "# bearing off? {}, born off: {}, to place: {}\n", |
||||
if self.board.can_bear_off(self.turn) { "YES" } else { "no" }, |
||||
self.player.born_off, |
||||
self.player.to_place |
||||
)?; |
||||
|
||||
for n in 0..=23 { |
||||
write!(f, "{:02} ", n)?; |
||||
} |
||||
f.write_char('\n')?; |
||||
|
||||
for n in 0..=23 { |
||||
match self.board.0[n] { |
||||
Bin::Empty => { |
||||
write!(f, "--- ", )?; |
||||
}, |
||||
Bin::Black(i) => { |
||||
write!(f, "K{:<3} ", i)?; |
||||
}, |
||||
Bin::White(i) => { |
||||
write!(f, "W{:<3} ", i)?; |
||||
}, |
||||
} |
||||
} |
||||
f.write_str("\n")?; |
||||
|
||||
Ok(()) |
||||
} |
||||
} |
||||
|
||||
|
||||
// impl Display for Game {
|
||||
// fn fmt(&self, f : &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
// write!(f, "{}'s turn, roll {}+{}", self.turn, self.roll.0, self.roll.1)?;
|
||||
//
|
||||
// let pl = self.cur_player();
|
||||
//
|
||||
// if pl.bearing_off {
|
||||
// write!(f, ", born off {}/15", pl.born_off)?;
|
||||
// }
|
||||
//
|
||||
// if pl.on_bar > 0 {
|
||||
// write!(f, ", {} on bar!", pl.on_bar)?;
|
||||
// }
|
||||
// else {
|
||||
// write!(f, ", normal move")?;
|
||||
// }
|
||||
//
|
||||
// f.write_str("\n")?;
|
||||
//
|
||||
// for n in (13..=24) {
|
||||
// write!(f, "{} ", ('m' as u8 + (n - 13) as u8) as char)?;
|
||||
// }
|
||||
// write!(f, "\n")?;
|
||||
//
|
||||
// for (i, b) in (&self.bins[12..=23]).iter().enumerate() {
|
||||
// match *b {
|
||||
// Bin::Empty => {
|
||||
// if i%2==0 {
|
||||
// write!(f, "░░")?
|
||||
// } else {
|
||||
// write!(f, "▒▒")?
|
||||
// }
|
||||
// },
|
||||
// Bin::Black(n) => write!(f, "{:X}#", n)?,
|
||||
// Bin::White(n) => write!(f, "{:X}:", n)?
|
||||
// }
|
||||
// }
|
||||
// write!(f, "|:{}\n", self.players[Side::Black as usize].born_off)?;
|
||||
//
|
||||
// for (i, b) in (&self.bins[0..=11]).iter().rev().enumerate() {
|
||||
// match *b {
|
||||
// Bin::Empty => {
|
||||
// if i%2==0 {
|
||||
// write!(f, "░░")?
|
||||
// } else {
|
||||
// write!(f, "▒▒")?
|
||||
// }
|
||||
// },
|
||||
// Bin::Black(n) => write!(f, "{:X}#", n)?, //█
|
||||
// Bin::White(n) => write!(f, "{:X}:", n)? //░
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// write!(f, "|#{}\n", self.players[Side::Black as usize].born_off)?;
|
||||
// for n in (1..=12).rev() {
|
||||
// write!(f, "{} ", ('a' as u8 + (n-1) as u8) as char)?;
|
||||
// }
|
||||
// write!(f, "\n")?;
|
||||
//
|
||||
// Ok(())
|
||||
// }
|
||||
// }
|
@ -1,134 +1,31 @@ |
||||
use std::default::Default; |
||||
use std::fmt; |
||||
use std::fmt::Display; |
||||
use crate::game::{Move, Color, Roll}; |
||||
|
||||
#[derive(Debug,Clone,Copy,Eq,PartialEq)] |
||||
pub enum Side { |
||||
Black = 0, |
||||
White = 1, |
||||
} |
||||
|
||||
#[derive(Debug,Clone,Copy)] |
||||
pub enum Phase { |
||||
PickSides, |
||||
Turn(Side), |
||||
} |
||||
|
||||
#[derive(Debug,Clone,Default)] |
||||
pub struct Player { |
||||
pub born_off: u32, |
||||
pub on_bar: u32, |
||||
} |
||||
|
||||
#[derive(Debug,Clone,Copy)] |
||||
pub enum Bin { |
||||
Empty, |
||||
Black(u32), |
||||
White(u32), |
||||
} |
||||
|
||||
#[derive(Debug)] |
||||
pub struct Game { |
||||
pub phase : Phase, |
||||
pub multiplier : u32, |
||||
pub roll : [u8; 2], |
||||
pub players : [Player; 2], |
||||
pub bins : [Bin; 24], |
||||
} |
||||
mod game; |
||||
|
||||
impl Default for Game { |
||||
fn default() -> Self { |
||||
Game { |
||||
phase: Phase::PickSides, |
||||
multiplier: 1, |
||||
roll: [0; 2], |
||||
players: [ |
||||
Player::default(), |
||||
Player::default(), |
||||
], |
||||
bins: [Bin::Empty; 24], |
||||
} |
||||
} |
||||
} |
||||
|
||||
impl Display for Game { |
||||
fn fmt(&self, f : &mut fmt::Formatter<'_>) -> fmt::Result { |
||||
for n in (13..=24) { |
||||
write!(f, "{} ", ('D' as u8 + (n - 13) as u8) as char)?; |
||||
} |
||||
write!(f, "\n")?; |
||||
|
||||
for (i, b) in (&self.bins[12..=23]).iter().enumerate() { |
||||
match *b { |
||||
Bin::Empty => { |
||||
if i%2==0 { |
||||
write!(f, "░░")? |
||||
} else { |
||||
write!(f, "▒▒")? |
||||
} |
||||
}, |
||||
Bin::Black(n) => write!(f, "{:X}#", n)?, |
||||
Bin::White(n) => write!(f, "{:X}:", n)? |
||||
} |
||||
} |
||||
write!(f, "|:{}\n", self.players[Side::Black as usize].born_off)?; |
||||
|
||||
for (i, b) in (&self.bins[0..=11]).iter().rev().enumerate() { |
||||
match *b { |
||||
Bin::Empty => { |
||||
if i%2==0 { |
||||
write!(f, "░░")? |
||||
} else { |
||||
write!(f, "▒▒")? |
||||
} |
||||
}, |
||||
Bin::Black(n) => write!(f, "{:X}#", n)?, //█
|
||||
Bin::White(n) => write!(f, "{:X}:", n)? //░
|
||||
} |
||||
} |
||||
fn main() { |
||||
let g = game::State::start(Some(Color::Black)); |
||||
|
||||
write!(f, "|#{}\n", self.players[Side::Black as usize].born_off)?; |
||||
for n in (1..=12).rev() { |
||||
write!(f, "{:X} ", n)?; |
||||
} |
||||
write!(f, "\n")?; |
||||
let g = g.spoof_roll(Roll::from_dice((3, 5))); |
||||
|
||||
Ok(()) |
||||
} |
||||
} |
||||
println!("{}", g); |
||||
|
||||
impl Game { |
||||
fn clear(&mut self) { |
||||
for i in 0..24 { |
||||
self.bins[i] = Bin::Empty; |
||||
} |
||||
} |
||||
let g = g.apply_move(Color::Black, Move::InBoard { from: 23, to: 20 }).unwrap(); |
||||
let g = g.apply_move(Color::Black, Move::InBoard { from: 12, to: 7 }).unwrap(); |
||||
|
||||
fn set(&mut self, n : u32, val : Bin) { |
||||
assert!(n > 0 && n <= 24); |
||||
let i = n - 1; |
||||
self.bins[i as usize] = val; |
||||
} |
||||
// White turn
|
||||
let g = g.spoof_roll(Roll::from_dice((4, 6))); |
||||
println!("{}", g); |
||||
|
||||
fn starting_position(&mut self) { |
||||
self.clear(); |
||||
self.set(1, Bin::White(2)); |
||||
self.set(6, Bin::Black(5)); |
||||
self.set(8, Bin::Black(3)); |
||||
self.set(12, Bin::White(5)); |
||||
self.set(13, Bin::Black(5)); |
||||
self.set(17, Bin::White(3)); |
||||
self.set(19, Bin::White(5)); |
||||
self.set(24, Bin::Black(2)); |
||||
} |
||||
} |
||||
let g = g.apply_move(Color::White, Move::InBoard { from: 23, to: 17 }).unwrap(); |
||||
let g = g.apply_move(Color::White, Move::InBoard { from: 7, to: 3 }).unwrap(); |
||||
|
||||
fn main() { |
||||
let mut board = Game::default(); |
||||
|
||||
board.starting_position(); |
||||
// Black turn, need to place the hit stone
|
||||
let g = g.spoof_roll(Roll::from_dice((1, 2))); |
||||
println!("{}", g); |
||||
|
||||
println!("{}", board); |
||||
let g = g.apply_move(Color::Black, Move::Enter(22)).unwrap(); |
||||
|
||||
let g = g.apply_move(Color::Black, Move::InBoard { from: 22, to: 21 }).unwrap(); |
||||
|
||||
println!("{}", g); |
||||
} |
||||
|
Loading…
Reference in new issue