use crsn::asm::data::{Rd, RdObj, Wr}; #[derive(Clone, Debug, Eq, PartialEq)] pub enum ScreenOp { ScreenInit { width: Rd, height: Rd, }, SetPixel { x: Rd, y: Rd, color: Rd, }, Blit { force: Rd, }, SetOpt { opt: Rd, val: Rd, }, }