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183 lines
5.2 KiB
183 lines
5.2 KiB
use std::cell::Cell;
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use std::cell::Ref;
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use std::cell::RefCell;
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use std::cell::RefMut;
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use crate::slot::Slot;
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use std::rc::Rc;
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#[derive(Debug)]
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enum NodeType {
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Question,
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Animal,
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}
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#[derive(Debug)]
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struct NodeStruct {
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kind: NodeType,
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text: String,
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branch_true: Slot<NodeStruct>,
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branch_false: Slot<NodeStruct>,
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}
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pub struct AnimalDB {
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root: Slot<NodeStruct>,
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enable_debug: bool,
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}
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pub trait UserAPI {
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fn notify_new_game(&self);
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fn notify_game_ended(&self);
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fn notify_new_animal(&self, animal: &str);
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fn notify_victory(&self);
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fn answer_yes_no(&self, question: &str) -> bool;
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fn is_it_a(&self, animal: &str) -> bool;
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fn what_is_it(&self) -> String;
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fn how_to_tell_apart(&self, other: &str) -> (String, bool);
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}
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impl AnimalDB {
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pub fn new() -> AnimalDB {
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AnimalDB {
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root: Slot::new(),
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enable_debug: false,
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}
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}
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pub fn enable_debug(&mut self, yes: bool) {
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self.enable_debug = yes;
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}
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fn debug(&self, s: &str) {
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if self.enable_debug {
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println!("{}", s);
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}
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}
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fn insert_new_animal(
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&self,
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user: &dyn UserAPI,
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following: Rc<NodeStruct>,
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updated_branch: &Slot<NodeStruct>,
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) {
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let new_name = user.what_is_it();
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let (question, answer_for_new) = user.how_to_tell_apart(&following.text);
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self.debug(&format!(
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"Updating DB with: ({}, y:{}, n:{})",
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question,
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if answer_for_new {
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&new_name
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} else {
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&following.text
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},
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if answer_for_new {
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&following.text
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} else {
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&new_name
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}
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));
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// we have to insert a new Question node between the parent node and the
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// Animal node we just found
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drop(following); // must drop this lease, or .take() will panic
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let old_animal = Rc::try_unwrap(updated_branch.take()).unwrap();
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let mut new_q = NodeStruct {
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kind: NodeType::Question,
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text: question,
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branch_true: Slot::new(),
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branch_false: Slot::new(),
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};
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let (new_animal_branch, old_animal_branch) = match answer_for_new {
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true => (&new_q.branch_true, &new_q.branch_false),
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false => (&new_q.branch_false, &new_q.branch_true),
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};
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user.notify_new_animal(&new_name);
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let mut new_animal = NodeStruct {
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kind: NodeType::Animal,
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text: new_name,
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branch_true: Slot::new(),
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branch_false: Slot::new(),
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};
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new_animal_branch.put(new_animal);
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old_animal_branch.put(old_animal);
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assert!(updated_branch.is_empty());
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updated_branch.put(new_q);
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}
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fn play_game(&self, user: &dyn UserAPI) {
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// question node for the upcoming iteration of the loop
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let mut next = self.root.lease();
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loop {
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let user_answer;
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let updated_branch;
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let following;
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if let NodeType::Animal = &next.kind {
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// this is a leaf node (happens only when a leaf is in root).
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// root is used as a parent reference for inserting a new
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// in-between question if needed.
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updated_branch = &self.root;
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// move from next instead of another lease
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// we can do this here, because updated_branch is borrowed
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// from root directly, so there would be no orphaned reference
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// like in the 'else' branch
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following = next;
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} else {
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user_answer = user.answer_yes_no(&next.text);
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// find which branch will be updated if this is a new animal
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updated_branch = match user_answer {
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true => &next.branch_true,
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false => &next.branch_false,
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};
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// cannot overwrite next and use it in the rest of the function,
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// because updated_branch is borrowed from it and the references
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// would become invalid
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following = updated_branch.lease();
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}
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if let NodeType::Animal = &following.kind {
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if user.is_it_a(&following.text) {
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user.notify_victory();
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} else {
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self.insert_new_animal(user, following, updated_branch);
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}
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break;
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} else {
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// we found another Question node, proceed with questions.
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next = following; // move lease
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}
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}
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}
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//noinspection RsBorrowChecker
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pub fn start_game(&self, user: &dyn UserAPI) {
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user.notify_new_game();
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if self.root.is_empty() {
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let name = user.what_is_it();
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self.debug(&format!("Initializing empty DB with: ({})", name));
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self.root.put(NodeStruct {
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kind: NodeType::Animal,
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text: name,
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branch_true: Slot::new(),
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branch_false: Slot::new(),
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});
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} else {
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self.play_game(user);
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}
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user.notify_game_ended();
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}
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}
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