Handle nulls when processing cover art better
This expands on commit d4487a07a0fcacea1544d61c79a380f2e9bf3087. Signed-off-by: Andrew DeMaria <lostonamountain@gmail.com>
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@@ -380,13 +380,22 @@ public class CoverArtController implements LastModified {
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public BufferedImage createImage(int size) {
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public BufferedImage createImage(int size) {
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if (coverArt != null) {
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if (coverArt != null) {
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InputStream in = null;
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InputStream in = null;
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String reason = null;
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try {
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try {
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in = getImageInputStream(coverArt);
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in = getImageInputStream(coverArt);
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BufferedImage bimg = ImageIO.read(in);
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if (in == null) {
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if (bimg != null) {
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reason = "getImageInputStream";
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return scale(bimg, size, size);
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}
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}
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LOG.warn("Failed to process cover art " + coverArt + ": {}", bimg);
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else {
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BufferedImage bimg = ImageIO.read(in);
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if (bimg == null) {
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reason = "ImageIO.read";
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}
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else {
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return scale(bimg, size, size);
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}
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}
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LOG.warn("Failed to process cover art " + coverArt + ": " + reason + " failed");
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} catch (Throwable x) {
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} catch (Throwable x) {
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LOG.warn("Failed to process cover art " + coverArt + ": " + x, x);
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LOG.warn("Failed to process cover art " + coverArt + ": " + x, x);
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} finally {
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} finally {
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