#include #include #include "../../TinyFrame.h" #include "../utils.h" /** * This function should be defined in the application code. * It implements the lowest layer - sending bytes to UART (or other) */ void TF_WriteImpl(const uint8_t *buff, size_t len) { printf("--------------------\n"); printf("\033[32mTF_WriteImpl - sending frame:\033[0m\n"); dumpFrame(buff, len); // Send it back as if we received it TF_Accept(buff, len); } /** An example listener function */ TF_Result myListener(TF_Msg *msg) { dumpFrameInfo(msg); return TF_STAY; } TF_Result testIdListener(TF_Msg *msg) { printf("OK - ID Listener triggered for msg!\n"); dumpFrameInfo(msg); return TF_CLOSE; } void main(void) { TF_Msg msg; const char *longstr = "Lorem ipsum dolor sit amet."; // Set up the TinyFrame library TF_Init(TF_MASTER); // 1 = master, 0 = slave TF_AddGenericListener(myListener); printf("------ Simulate sending a message --------\n"); TF_ClearMsg(&msg); msg.type = 0x22; msg.data = (pu8)"Hello TinyFrame"; msg.len = 16; TF_Send(&msg); msg.type = 0x33; msg.data = (pu8)longstr; msg.len = (TF_LEN) (strlen(longstr)+1); // add the null byte TF_Send(&msg); msg.type = 0x44; msg.data = (pu8)"Hello2"; msg.len = 7; TF_Send(&msg); msg.len = 0; msg.type = 0x77; TF_Query(&msg, testIdListener, 0); }